Header image for this project

A Recipe For Disaster

Ever wondered how to run a bakery without hands? Well, wonder no more!

In “A Recipe for Disaster” you’ll cooperatively bake the best breads … by moving and throwing. (Because obviously, you do not need hands for throwing something.)

A short couch coop chaos game for 1–4 players. A campaign with 20 levels. A masterclass in creative baking.

On mobile, it plays with 2 players, opposite each other, each with their own two joysticks for moving and throwing.

Controls

This game is playable …

  • On Windows/Mac/Linux with any combination of keyboard and controllers
  • On Android with, well, your finger and the touchscreen

On mobile, make sure your phone supports multitouch, and that (media) gestures are off!

The images below explain all controls you’ll ever need!

Action 1: How to Move Action 2: How to Throw Things

What do I do?

You’ll mainly throw ingredients at your teammates (which they don’t need), collect way too many yeast (which you didn’t need), and accidentally throw stuff (which you DID need) in the recycling bin … but somehow still deliver edible bread in time.

In short: you’ll be baking bread.

In long: the game is split into 20 levels. Each level teaches a new ingredient, or machine, or mechanic. The image below shows the full workflow for baking bread that is active in the final level.

Overview of How to Bake Bread

The 1-week challenge

I love couch co-op games.

However, I tend to overscope my projects big time, so I decided to do the following: pick an old idea I’ve wanted to make for a long time, and just see how far I can get in a week. (In the end, it became 1.5 weeks, but hey.)

Surprisingly, if you contain your scope and just focus on one thing (baking bread), you can create awesome games in a short time period!

For a more detailed “devlog” (with the lessons I learned, the original idea, etcetera), visit …

A Recipe For Disaster: What I’ve Learned

Support

You can hire me! Maybe you need a special board game or video game for a birthday or educational purpose? I'm also open to inquiries about physically publishing my games. I am a registered freelance artist from the Netherlands and you can contact me professionally through my portfolio.

If unsure, visit my Online Store. It contains everything I ever made. Though it focuses on playful education and activities for children/family, first and foremost.

Another great way to support me is to simply let me know what you think! Mail me at harmonize@pandaqi.com with any feedback.

Alternatives would be to buy my paid work (a win-win situation!) or to donate through the most popular channels (see buttons below).