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Thumbnail / Header for article: Let's Talk About: Throneless Games

Let's Talk About: Throneless Games

This article is a short explanation of the Throneless Games, but mostly a personal reflection on what their creation and process means to me. I wrote it because it was interesting to realize and perhaps helps other creatives keep good habits and motivation. I also wrote it to have a nice devlog article to link to from the Throneless Games main page ;) Continue reading ...
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⌛ Published || Tuesday, Nov 12, 2024
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Mountain Miners

Welcome to the devlog for Mountain Miners. In this article, I’ll briefly explain the development process behind this game. At least, it’s supposed to be a very simple game that is quick to make, but that usually doesn’t work out well for me … Continue reading ...
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⌛ Published || Tuesday, Nov 12, 2024
Thumbnail / Header for article: Queenseat

Queenseat

Welcome to the devlog for my game Queenseat. It’s an expansion / spin-off for the original game Kingseat. As such, the basic rules and ideas are identical and will not be discussed in this devlog. For that, read the devlog of Kingseat. Continue reading ...
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⌛ Published || Tuesday, Nov 12, 2024
Thumbnail / Header for article: Smallseat

Smallseat

Welcome to the devlog for my game Smallseat. While making my game Kingseat and its spin-offs, I realized something. The imagery I generated was beautiful, but very fantastical and a bit more … grown-up. For example, one of the games has a few emblems for different factions that are seriously scary (fictional) monsters. Continue reading ...
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⌛ Published || Tuesday, Nov 12, 2024

Pandaqi Games: 2024 Update IV

This is my final update to the Pandaqi website and all its tools/systems/design for the year 2024. (At least, that’s the plan. I always end up finding more things I want to fix, but I’ll push those to my next big website update in 2025.) Continue reading ...
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⌛ Published || Sunday, Nov 3, 2024

Communication is a Game Developer's greatest skill

I must admit that this article was originally conceived because of a frustrating experience I just couldn’t let go. But the general point ended up strong enough that I decided to keep the article and make it a bit longer. Continue reading ...
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⌛ Published || Monday, Oct 21, 2024
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