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Thumbnail / Header for article: Pumpkin Patrol

Pumpkin Patrol

Welcome to the devlog for Pumpkin Patrol. This one will be MUCH shorter (and a bit different) than the usual devlogs. Let me explain why. Continue reading ...
🎃
⌛ Published || Saturday, Oct 12, 2024

How to Structure Game Projects (for people like me)

When you just start out with game development, your main focus is just to get a rectangle on the screen and just to write a few lines of functioning code. Once you’ve been doing it for a while, however, you naturally progress to asking the question: “how on earth should I structure or approach a bigger project?” Continue reading ...
💬
⌛ Published || Thursday, Oct 10, 2024

The Dangers of Desynchronized

Not too long ago, I made a very simple party game called Slippery Slopes. I made it rather quickly in a single weekend, but it turned out okay. Continue reading ...
🚧
⌛ Published || Thursday, Oct 10, 2024

Hard Lessons Learned from Bombgoggles

This summer, I participated in ~10 game jams. Most of the games I submitted ended up quite good and received high ratings. The worst one, by far, was Bombgoggles. Continue reading ...
💬
⌛ Published || Saturday, Sep 21, 2024
🎗 Tags ||
  • [thoughts]

The Problem of Dreamshrink

Every idea for a creative project starts full of opportunities. This is nice. You feel motivated, you’re interested to see where all these ideas lead, and you feel creatively fulfilled. You write down more and more ideas every hour, while you start implementing/executing the first ones, and you’re still dreaming of creating your masterpiece. Continue reading ...
💬
⌛ Published || Saturday, Sep 21, 2024
🎗 Tags ||
  • [thoughts]
Thumbnail / Header for article: Nine Lives: Tricksy Kittens

Nine Lives: Tricksy Kittens

Welcome to the devlog for Nine Lives: Tricksy Kittens. As expected, it’s a spinoff for Nine Lives. Interestingly, though, this was actually the first seed of the idea. A trick-taking game where everyone would lose a life except the winner of the trick. Continue reading ...
🐈
⌛ Published || Wednesday, Sep 11, 2024
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