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Why everyone should use static typing

So you want to learn programming or pick a programming language for your next project. But there are so many options! Do not fret, dear reader, for I will give you my thoughts in this article. Continue reading ...
💬
⌛ Published || Monday, Sep 9, 2024

My Return to Game Dev

Once in a while I get an email from someone who enjoyed a game of mine. They usually don’t lead with that, no, they tell me about a bug, or ask a question, or offer “game services” I might want. But if I engage with them, then the truth is usually revealed after one or two emails: they discovered me one day, played a few of my multiplayer games with friends or their kids, had a great time, thus decided to email me. Continue reading ...
🎲
⌛ Published || Sunday, Sep 8, 2024
🎗 Tags ||
  • [update]

Every Game is a Distribution Problem

I’ll try to keep this article brief, because the title has already given the big insight that I want to share. Every game is a distribution problem. Continue reading ...
💬
⌛ Published || Thursday, Sep 5, 2024
🎗 Tags ||
  • [thoughts]
Thumbnail / Header for article: Feed the Beast

Feed the Beast

Welcome to the devlog for my game Feed the Beast! In this article, I keep track of the entire process from start to finish, talking about interesting problems and how I solved them, and anything else that’s relevant. Hopefully it’s interesting or instructive! Continue reading ...
👺
⌛ Published || Monday, Aug 26, 2024
Thumbnail / Header for article: Nine Lives

Nine Lives

Welcome to the devlog for the game Nine Lives. The road towards this game is a little weird. It started as a different idea, which I mostly completed before starting work on this one. But this idea felt a little simpler than that idea, so I switched them around: Nine Lives is now the base game, and that other game was renamed to “Nine Lives: Math Meows” (a spin-off or variant). Continue reading ...
🐈
⌛ Published || Sunday, Aug 25, 2024
Thumbnail / Header for article: Nine Lives: Math Meows

Nine Lives: Math Meows

Welcome to the devlog (“developer diary”) for my game Nine Lives: Math Meows. This game slipped through the cracks. I worked on it a while in my head—with random thoughts and ideas popping up—before I actually “properly” started the project. This devlog might therefore omit some details or make some time jumps, but I’ll try to give a good summary of what I remember about the development process. Continue reading ...
🐈
⌛ Published || Sunday, Aug 25, 2024
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