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Game Dev: What are you telling players?

Recently, I decided to take a short break during the summer and participate in a few game jams again. I ended up joining nearly 10 of them, and submitting for most, which was quite stressful and I probably should’ve actually taken a break. Nevertheless, this obviously taught me a lot about game design and gave me some new insights. Continue reading ...
💬
⌛ Published || Wednesday, Aug 21, 2024
🎗 Tags ||
  • [thoughts]

Sunbluck

Welcome to my devlog for the game Sunbluck. It was made for the Godot Wild Jam 72 in a few days, which is why this devlog will be rather brief. Nevertheless, I want to talk about the process, any interesting challenges or situations, and anything else that seems worth sharing. Continue reading ...
🏖️
⌛ Published || Wednesday, Aug 21, 2024
🎗 Tags ||
  • [devlog]
  • [technical devlog]
  • [jam]

The Summer of Game Jams (2024)

In the summer of 2024, I quite spontaneously participated in 10 game jams over a period of a few weeks. I just picked the ones that seemed reasonable well-hosted and started/ended within my self-assigned summer break. And when I say spontaneous, I really mean it. I’d actually planned something entirely different, but, well, things happened, and before I knew it September had started and I’d made a dozen video games. Continue reading ...
💬
⌛ Published || Wednesday, Aug 21, 2024
🎗 Tags ||
  • [thoughts]
Thumbnail / Header for article: Cookie Smasher

Cookie Smasher

Welcome to the devlog for my game Cookie Smasher. I’ll (briefly) explain the design process for the game. Where did the idea come from? How did I develop it? What interesting problems did I have to solve? Continue reading ...
🍪
⌛ Published || Friday, Jul 26, 2024
Thumbnail / Header for article: My Thoughts on Defold Engine

My Thoughts on Defold Engine

This isn’t necessarily a review of the game engine, as I think that’s not terribly useful. There are so many different workflows, types of games, use cases … that you can’t really “review” whether a game engine works for everyone. Continue reading ...
⌛ Published || Sunday, Jul 7, 2024
🎗 Tags ||
  • [review]
Thumbnail / Header for article: My Thoughts on Phaser 3

My Thoughts on Phaser 3

This isn’t necessarily a review of the Phaser 3 framework, as I think that’s not terribly useful. There are so many different workflows, types of games, use cases … that you can’t really “review” whether a game engine works for everyone. Continue reading ...
⌛ Published || Sunday, Jul 7, 2024
🎗 Tags ||
  • [review]
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