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My Thoughts on the Godot game engine

This isn’t necessarily a review of the Godot game engine, as I think that’s not terribly useful. There are so many different workflows, types of games, use cases … that you can’t really “review” whether a game engine works for everyone. Continue reading ...
⌛ Published || Sunday, Jul 7, 2024
🎗 Tags ||
  • [review]

No More Play Store

This is just a quick announcement that I will never be putting games on the Play Store / App Store again. Continue reading ...
📱
⌛ Published || Sunday, Jul 7, 2024
🎗 Tags ||
  • [update]

The Big Simplification Update (of 2024)

In this article I want to explain some pretty major changes I made to the Pandaqi website. What, why, how, and other questions containing the letter “w”. Continue reading ...
🚧
⌛ Published || Sunday, Jul 7, 2024
🎗 Tags ||
  • [update]

The Story Told by Mini-Games

I have always played two types of video games. About 10% of them are strategical simulations such as Rollercoaster Tycoon (and recently Parkitect, of course), and the other 90% are local coop games such as Overcooked and Towerfall. Continue reading ...
💬
⌛ Published || Sunday, Jul 7, 2024
🎗 Tags ||
  • [thoughts]

Pandaqi Games: 2024 Update III

This article explains the reason behind another big update to my game studio website. One that is still in progress and probably will be for a while. Continue reading ...
🎮
⌛ Published || Wednesday, Jul 3, 2024

How to deploy a Phaser game as an executable

You have created an HTML5 game. This tutorial mentions Phaser because it’s the most-used web game framework, but the process below works for any HTML5 game. Continue reading ...
⌛ Published || Monday, Jul 1, 2024
🎗 Tags ||
  • [tutorial]
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