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My Journey to Becoming a Game Designer
The original title for this article was “nobody becomes anything overnight”. While true, I was afraid this would set the wrong tone or give the wrong impression. Because this article merely showcases my journey to becoming a game designer.
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Pandaqi Games: Solving the Nightmare called Text
My game studio website has become so large and interactive these past few years that I basically have to do a big rewrite behind the scenes every few months now.
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Creature Quellector
Welcome to the devlog for my game Creature Quellector. In this devlog, I’ll briefly describe the process, problems I faced, how I solved them, why I made certain decisions, yada yada.
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Finger Food
Welcome to the devlog for my game Finger Food. I’ll (briefly) explain the design process for the game. Where did the idea come from? How did I develop it? What interesting problems did I have to solve?
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Why all my games were removed from the Play Store
For many years now, I’ve had about 10 games on the Play Store. All those games were also released on desktop, but their primary target was usually mobile (free and supported by ads).
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Kingseat
Welcome to the devlog for my game Kingseat. In this article I will guide you through the journey of creating this game, from its inception until its final published product. Hopefully it’s interesting, entertaining or educational!
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