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Journey to my First Steam Game

People have been telling me to publish games on Steam for years. Strangers have literally contacted me a few times, saying they played some game of mine or read a devlog, and urging me to stop giving them away for free and start selling. Continue reading ...
🎮
⌛ Published || Wednesday, Jul 1, 2026
🎗 Tags ||
  • [tutorial]

How To Balance Game Difficulty

I recently released my very first game on Steam. It’s a silly little football game that simplifies everything to just clicking and scoring goals (with upgrades and twists of course). Continue reading ...
💬
⌛ Published || Monday, Jun 15, 2026
🎗 Tags ||
  • [thoughts]

What Small Scope Really Means

Wherever you go, people give the same advice to (new) game developers: “make smaller games”. Or, the other way around, they give a warning to “not overscope your game”, or it will never be finished and you’ll burn out. Continue reading ...
💬
⌛ Published || Saturday, Jun 6, 2026
🎗 Tags ||
  • [thoughts]

Not All Problems Are Equal

When designing games we often think in terms of “challenge” or “problems”. What’s the conflict? What problem are players trying to solve? What’s the challenge that should keep them hooked and having fun? Continue reading ...
💬
⌛ Published || Friday, Jun 5, 2026
🎗 Tags ||
  • [thoughts]

Recognize What Your Game Wants To Be

I just finished the release of my first Steam game. Making a game “professionally” for the first time, selling it for money, having to follow all of Steam’s policies, it taught me a lot. I’ve written other articles already about specific lessons learned and examples from that game, but this article will be the biggest lesson of them all. Or, rather, the most important thing I’ll try to take to heart for future games. Continue reading ...
💬
⌛ Published || Thursday, Jun 4, 2026
🎗 Tags ||
  • [thoughts]
Thumbnail / Header for article: Super Sub: World Cup (Devlog)

Super Sub: World Cup (Devlog)

Welcome to my devlog (or “developer’s diary”) for the game Super Sub: World Cup. It’s a unique mix of an incremental/management game and a more action/arcade-y game. Almost every part of the game was something I never did before, or not in this specific way, which made this project full of interesting problems and lessons learned ;) Continue reading ...
⚽
⌛ Published || Friday, May 29, 2026
🎗 Tags ||
  • [devlog]
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More Pandaqi

You could visit the game studio. Or my free tutorial website. Or my large online store that allows downloading or buying everything I ever made.

Latest

  • Game Idea Poll: An Experiment (💬)
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  • Visuals First Development (💬)
  • Why Incremental Games Are A Good Choice (💬)
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  • How To Balance Game Difficulty (💬)
  • What Small Scope Really Means (💬)
  • Not All Problems Are Equal (💬)

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