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Thumbnail / Header for article: Kangaruse

Kangaruse

Welcome to the devlog for my game Kangaruse. I’ll (briefly) explain the design process for the game. Where did the idea come from? How did I develop it? What interesting problems did I have to solve? Continue reading ...
🦘
⌛ Published || Monday, Mar 25, 2024

My Journey to Becoming a Game Designer

The original title for this article was “nobody becomes anything overnight”. While true, I was afraid this would set the wrong tone or give the wrong impression. Because this article merely showcases my journey to becoming a game designer. Continue reading ...
🎲
⌛ Published || Sunday, Mar 3, 2024

Pandaqi Games: Solving the Nightmare called Text

My game studio website has become so large and interactive these past few years that I basically have to do a big rewrite behind the scenes every few months now. Continue reading ...
🎮
⌛ Published || Sunday, Mar 3, 2024
Thumbnail / Header for article: Creature Quellector

Creature Quellector

Welcome to the devlog for my game Creature Quellector. In this devlog, I’ll briefly describe the process, problems I faced, how I solved them, why I made certain decisions, yada yada. Continue reading ...
🐉
⌛ Published || Sunday, Feb 25, 2024
Thumbnail / Header for article: Finger Food

Finger Food

Welcome to the devlog for my game Finger Food. I’ll (briefly) explain the design process for the game. Where did the idea come from? How did I develop it? What interesting problems did I have to solve? Continue reading ...
🖐️
⌛ Published || Thursday, Jan 25, 2024

Why all my games were removed from the Play Store

For many years now, I’ve had about 10 games on the Play Store. All those games were also released on desktop, but their primary target was usually mobile (free and supported by ads). Continue reading ...
📱
⌛ Published || Tuesday, Jan 2, 2024
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More Pandaqi

You could visit the game studio. Or my free tutorial website. Or my large online store that allows downloading or buying everything I ever made.

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  • How to Handle Disconnects & Reconnects (in Godot) (💬)
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