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Thumbnail / Header for article: Pandaqi Tutorials has been redesigned!

Pandaqi Tutorials has been redesigned!

The name Pandaqi actually comes from this tutorial website. It was the first serious website I launched. I worked on it for months before launch, then for at least 6 months afterwards to perfect it. In that period, I probably wrote and designed the best tutorials I’ll ever write :p Continue reading ...
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⌛ Published || Wednesday, Jan 11, 2023

Finding Fonts & Licensing

This article is about how to deal with fonts when it comes to creative projects. I explain where I find my fonts, but mostly about licensing and things to look out for. Because I—like many—learned about this way too late. Continue reading ...
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⌛ Published || Sunday, Jan 1, 2023
🎗 Tags ||
  • [thoughts]

Balancing Games That Cannot Be Balanced

We all know balancing is a very important part of game design. The only problem is that it’s an art to get it right, and even worse, some types of games are near impossible to balance. Continue reading ...
⌛ Published || Sunday, Jan 1, 2023
🎗 Tags ||
  • [tutorial]

How To Actually Make Games

Okay, so you want to learn how to make games? Or how to make them better? Maybe you’ve just started, maybe you’ve been trying for a while but got stuck, it doesn’t matter – this guide is for anyone. Continue reading ...
⌛ Published || Sunday, Jan 1, 2023
🎗 Tags ||
  • [tutorial]

Organizing Rust Code

Recently, I learned Rust and used it for several complex simulations in my puzzle games. Needless to say, I’m a fan. Continue reading ...
⌛ Published || Sunday, Jan 1, 2023
🎗 Tags ||
  • [tutorial]
Thumbnail / Header for article: The blog has been redesigned!

The blog has been redesigned!

Long ago, when I started my Pandaqi Blog, I wanted to try a new CMS and chose Grav. Continue reading ...
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⌛ Published || Saturday, Oct 29, 2022
🎗 Tags ||
  • [update]
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More Pandaqi

You could visit the game studio. Or my free tutorial website. Or my large online store that allows downloading or buying everything I ever made.

Latest

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  • Momentum Matters More (💬)
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  • Good Games Allow Learning (💬)
  • Good Games Allow Learning (💬)
  • How to Handle Disconnects & Reconnects (in Godot) (💬)
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  • Programming Tip: No Hidden Dependencies (💬)
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