• Home
  • Boardgames
  • News & Updates
  • Reviews & Thoughts
  • Tutorials
  • Videogames
Thumbnail / Header for article: Own Goals Not Allowed

Own Goals Not Allowed

Welcome to this really short devlog for my game “Own Goals Not Allowed”. (Previously called Splitball in my notes. Then it was called “No Own Goals Allowed”, but the combination of No Own is just hard to read and pronounce.) Continue reading ...
⚽
⌛ Published || Tuesday, Oct 25, 2022
🎗 Tags ||
  • [devlog]
  • [technical devlog]
Thumbnail / Header for article: Deduction Boardgames (Part 1; Passive)

Deduction Boardgames (Part 1; Passive)

The past couple of years, more and more “logic deduction boardgames” have appeared. Most of them are very simple, yet have become wildly successful and popular. Continue reading ...
⌛ Published || Friday, Aug 26, 2022
🎗 Tags ||
  • [tutorial]
Thumbnail / Header for article: Pirate Drawingbeard

Pirate Drawingbeard

This is a devlog for my game “Pirate Drawingbeard” It’s kind of a “prequel” to my game “Pirate Riddlebeard”. Continue reading ...
⌛ Published || Thursday, Jul 28, 2022
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Pirate Riddlebeard

Pirate Riddlebeard

This is a devlog for my game “Pirate Riddlebeard” A large chunk of the work in this game went into writing the algorithm that generates the games. I wrote a separate article about that: Deduction Boardgames (link will appear when the article is done) Continue reading ...
⌛ Published || Sunday, Jul 17, 2022
🎗 Tags ||
  • [devlog]

One Paper Games: 2022 Update

Two years ago now, I started creating something I called “One Paper Games”. I created a handful of them, experimenting with all sorts of fun ways to play games, and am very proud of the results. Continue reading ...
⌛ Published || Wednesday, Apr 6, 2022
🎗 Tags ||
  • [update]
Thumbnail / Header for article: Carving Pumpkins & Dwarfing Dumplings

Carving Pumpkins & Dwarfing Dumplings

Welcome to the devlog for my game Carving Pumpkins & Dwarfing Dumplings I’m going to try to keep this one shorter than usual, as this game is basically a spinoff from another game I was making. (It’s Rolling in the Sheepe) Continue reading ...
🎃
⌛ Published || Sunday, Jan 30, 2022
🎗 Tags ||
  • [devlog]
  • [technical devlog]
  • << Previous Page
  • 26 of 36
  • >> Next Page

More Pandaqi

You could visit the game studio. Or my free tutorial website. Or my large online store that allows downloading or buying everything I ever made.

Latest

  • Super Sub: World Cup (Devlog) (⚽)
  • Super Sub: Keeper Cup (Devlog) (⚽)
  • Momentum Matters More (💬)
  • Assume Players Want Feedback (💬)
  • Good Games Allow Learning (💬)
  • Good Games Allow Learning (💬)
  • How to Handle Disconnects & Reconnects (in Godot) (💬)
  • How To Quickly Debug Online Multiplayer in Godot (💬)
  • Programming Tip: No Hidden Dependencies (💬)
  • Supporting Both Online And Offline Multiplayer (Godot) (💬)

Sections

  • Boardgames (🎲)
  • News & Updates (📢)
  • Reviews & Thoughts (💭)
  • Tutorials (👩‍🎓)
  • Videogames (🎮)

Credits

Theme by me (Pandaqi 🐼) · with ❤️ · using Hugo · © 2018–2026 Pandaqi Blog