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Finding Fonts & Licensing
This article is about how to deal with fonts when it comes to creative projects. I explain where I find my fonts, but mostly about licensing and things to look out for. Because I—like many—learned about this way too late.
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Balancing Games That Cannot Be Balanced
We all know balancing is a very important part of game design. The only problem is that it’s an art to get it right, and even worse, some types of games are near impossible to balance.
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How To Actually Make Games
Okay, so you want to learn how to make games? Or how to make them better? Maybe you’ve just started, maybe you’ve been trying for a while but got stuck, it doesn’t matter – this guide is for anyone.
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Organizing Rust Code
Recently, I learned Rust and used it for several complex simulations in my puzzle games. Needless to say, I’m a fan.
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The blog has been redesigned!
Long ago, when I started my Pandaqi Blog, I wanted to try a new CMS and chose Grav.
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Own Goals Not Allowed
Welcome to this really short devlog for my game “Own Goals Not Allowed”. (Previously called Splitball in my notes. Then it was called “No Own Goals Allowed”, but the combination of No Own is just hard to read and pronounce.)
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