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Unstable Universe (Part 3)

This devlog is part 3 in a series of articles about the development of Unstable Universe. Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Sunday, Oct 11, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Unstable Universe (Part 3)

Unstable Universe (Part 3)

Welcome to part 3 of the technical devlog. Haven’t read the other entries? Go to the devlog overview. Expansions: Creating a better Node List There are three expansions for this game that (mostly) add more nodes. My experience from previous games tells me that I can’t simply allow such a huge list, because then each type would only appear 1 or 2 times on the board. This makes games extremely random and unbalanced, whilst making it more complex: each player needs to remember how 20+ unique nodes work! Continue reading ...
⌛ Published || Sunday, Oct 11, 2020
🎗 Tags ||
  • [technical devlog]
Thumbnail / Header for article: Unstable Universe (Part 2)

Unstable Universe (Part 2)

This devlog is part 2 in a series of articles about the development of Unstable Universe. Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Sunday, Oct 11, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Unstable Universe (Part 2)

Unstable Universe (Part 2)

Welcome to part 2 of the technical devlog. Haven’t read the other entries? Go to the devlog overview. Step 5: Determine all other nodes This is the big one. Continue reading ...
⌛ Published || Sunday, Oct 11, 2020
🎗 Tags ||
  • [technical devlog]
Thumbnail / Header for article: Unstable Universe (Part 1)

Unstable Universe (Part 1)

Welcome to another boardgame devlog! This time, I will explain the process behind my thoroughly innovative game Unstable Universe. Continue reading ...
⌛ Published || Sunday, Oct 11, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Unstable Universe (Part 1)

Unstable Universe (Part 1)

Welcome to the technical devlog about Unstable Universe! If you haven’t yet looked at the game or played it, make sure to do so, otherwise what I talk about in this article won’t make much sense. Continue reading ...
⌛ Published || Sunday, Oct 11, 2020
🎗 Tags ||
  • [technical devlog]
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