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Thumbnail / Header for article: Starry Skylines (Part 3)

Starry Skylines (Part 3)

This is part 3 of my devlog about the game Starry Skylines! Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Sunday, Aug 30, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Starry Skylines (Part 2)

Starry Skylines (Part 2)

This is part 2 of my devlog about the game Starry Skylines! Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Sunday, Aug 30, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Starry Skylines (Part 1)

Starry Skylines (Part 1)

Welcome back to another devlog for one of my One Paper Games! What are One Paper Games? It’s a type of game I invented, for which you literally only need one blank piece of paper (and a pen), and you can already play! I invented these for many reasons (simplicity, ease of use, free to play, possibility of innovative mechanics), and so far these games have been a great success, so check them out! Continue reading ...
⌛ Published || Sunday, Aug 30, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Timely Transports (Part 4)

Timely Transports (Part 4)

Welcome to part 4 of the devlog! Let’s dive right in. Second Playtest Session! Fortunately, everything I explained above are indeed improvements to the game! Continue reading ...
⌛ Published || Wednesday, Aug 5, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Timely Transports (Part 3)

Timely Transports (Part 3)

Welcome to part 3 of the devlog. Finally, we get to test the first prototype/draft of the game! Continue reading ...
⌛ Published || Wednesday, Aug 5, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Timely Transports (Part 3)

Timely Transports (Part 3)

In part 2 I explained 50% of the algorithms/ideas needed to generate a random board. In this part I explain the other half! Continue reading ...
⌛ Published || Wednesday, Aug 5, 2020
🎗 Tags ||
  • [technical devlog]
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