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Super Sub: Keeper Cup (Devlog)

If you’re reading this devlog, then you probably know that I’ve been making several “Super Sub” games lately. It started with the idea to create a mixture of an incremental game and a sports game. My first attempt felt mediocre (“meh”), which turned into lots of prototypes to “find the fun”, which meant I suddenly had many different folders on my computer named “Super Sub: SOMETHING”. Continue reading ...
⚽
⌛ Published || Wednesday, May 27, 2026
🎗 Tags ||
  • [devlog]

Momentum Matters More

Time and time again I have the same dilemma. I wake up in the morning, with a list of things to do for my main project, and I’m not really feeling it. I don’t want to work on that main project. Low energy, low inspiration, low motivation. Continue reading ...
💬
⌛ Published || Monday, May 18, 2026
🎗 Tags ||
  • [thoughts]

Assume Players Want Feedback

When you develop a game it’s common to focus on the programming first. Get the actual game working and functional before adding any art, sound, UI, etcetera. Continue reading ...
💬
⌛ Published || Tuesday, May 5, 2026
🎗 Tags ||
  • [thoughts]

Make Systems, Not Games

I’ve heard this game development advice numerous times over the years: “make systems, not games”. I’m sure they mean well, but the explanation for this statement is usually some vague anecdote about how doing this helped them this one time. And nothing more. Continue reading ...
💬
⌛ Published || Saturday, Apr 4, 2026
🎗 Tags ||
  • [thoughts]

Good Games Allow Learning

Some time ago, I read a throwaway line in someone’s review of a board game that gave me a big realization. The line is nothing special, and I guess I subconsciously knew this lesson already, but now it was put into simple words. Words that are easy to remember, and to use to improve all your next game designs. Continue reading ...
💬
⌛ Published || Tuesday, Mar 3, 2026
🎗 Tags ||
  • [thoughts]

How to Handle Disconnects & Reconnects (in Godot)

Most tutorials about creating online multiplayer games only show the very first step: connect peers -> instantiate players. That’s nice and helped me get a basic online game going within a few hours … but it’s obviously not the full story. Continue reading ...
💬
⌛ Published || Tuesday, Mar 3, 2026
🎗 Tags ||
  • [tutorial]
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