• Home
  • Boardgames
  • News & Updates
  • Reviews & Thoughts
  • Tutorials
  • Videogames
Thumbnail / Header for article: Timely Transports (Part 2)

Timely Transports (Part 2)

In part 1 I outlined the difficulties with what I was trying to do (combine a boardgame and smartphone, and generate random boards), but also why I want to do it. It has clear advantages, has never been done before, and opens many opportunities. Continue reading ...
⌛ Published || Wednesday, Aug 5, 2020
🎗 Tags ||
  • [technical devlog]
Thumbnail / Header for article: Timely Transports (Part 1)

Timely Transports (Part 1)

Ever since inventing a new genre of board games (the One Paper Games), my mind has been overflowing with ideas for innovative types of games. Continue reading ...
⌛ Published || Wednesday, Aug 5, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Timely Transports (Part 1)

Timely Transports (Part 1)

Welcome to the technical devlog for Timely Transports Timely Transports is the first ever hybrid board + smartphone game. (I, still, need to come up with a catchy short name for these types of games. If you have any good ideas, let me know.) Continue reading ...
⌛ Published || Wednesday, Aug 5, 2020
🎗 Tags ||
  • [technical devlog]

Why I created "The Peerful Project"

If you don’t know about the project yet, visit the official page: The Peerful Project—Free Local Multiplayer Games I also wrote an in-depth article series about How I Created “Pizza Peers”. It covers many of the same topics and ideas, and actually shares the code I used, in case you want to create your own games like these. Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
🎗 Tags ||
  • [thoughts]
Thumbnail / Header for article: Random city and room generation

Random city and room generation

This is part 7 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Problems with P2P

Problems with P2P

This is part 6 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
🎗 Tags ||
  • [devlog]
  • << Previous Page
  • 33 of 36
  • >> Next Page

More Pandaqi

You could visit the game studio. Or my free tutorial website. Or my large online store that allows downloading or buying everything I ever made.

Latest

  • Super Sub: World Cup (Devlog) (⚽)
  • Super Sub: Keeper Cup (Devlog) (⚽)
  • Momentum Matters More (💬)
  • Assume Players Want Feedback (💬)
  • Good Games Allow Learning (💬)
  • Good Games Allow Learning (💬)
  • How to Handle Disconnects & Reconnects (in Godot) (💬)
  • How To Quickly Debug Online Multiplayer in Godot (💬)
  • Programming Tip: No Hidden Dependencies (💬)
  • Supporting Both Online And Offline Multiplayer (Godot) (💬)

Sections

  • Boardgames (🎲)
  • News & Updates (📢)
  • Reviews & Thoughts (💭)
  • Tutorials (👩‍🎓)
  • Videogames (🎮)

Credits

Theme by me (Pandaqi 🐼) · with ❤️ · using Hugo · © 2018–2026 Pandaqi Blog