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Thumbnail / Header for article: Using Phaser.io

Using Phaser.io

This is part 4 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Peer to peer connections

Peer to peer connections

This is part 3 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: WebSockets + Node.js server

WebSockets + Node.js server

This is part 2 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: How I Created "Pizza Peers"

How I Created "Pizza Peers"

Hi, I am Pandaqi, an indie game developer who almost exclusively creates local multiplayer games. I’ve been trying to create those kinds of games for several years now, which means I’ve hit every obstacle and roadblock imaginable. Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
🎗 Tags ||
  • [devlog]
Thumbnail / Header for article: Wondering Witches (Part 5)

Wondering Witches (Part 5)

Welcome to part 5 of my Technical Devlog for the game Wondering Witches! Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Sunday, Apr 12, 2020
🎗 Tags ||
  • [technical devlog]
Thumbnail / Header for article: Wondering Witches

Wondering Witches

Welcome to the devlog of my (board)game Wondering Witches. In this devlog, I write down my process of designing the game, with fun stories, obstacles I encountered, and how I (tried to) solve them. Continue reading ...
⌛ Published || Sunday, Apr 12, 2020
🎗 Tags ||
  • [devlog]
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