• Home
  • Boardgames
  • News & Updates
  • Reviews & Thoughts
  • Tutorials
  • Videogames
Thumbnail / Header for article: Pyrrameds

Pyrrameds

Welcome to the devlog for my game Pyrrameds. In this article, I keep track of the entire process, discuss any problems I found and how I solved them, and why I did certain things. Hopefully it’s interesting or instructive to read! Continue reading ...
💊
⌛ Published || Monday, May 26, 2025
Cannot find image:content/boardgames/maybe-games/maybe_games.webp

Maybe Games

Welcome to this devlog for the Maybe Games project! In this article, I will track the entire development process, showing problems I encountered, how I solved them, why I made certain decisions, and so forth. Hopefully it is interesting and informative to read. Continue reading ...
✔️
⌛ Published || Saturday, Apr 26, 2025

The Principle of Least Maintenance

If you’ve followed this blog for some time, or have simply encountered a few of my update articles, you know that I lost of a lot of time maintaining Pandaqi. Not adding new content. Not redesigning to make it look more flashy. Simply maintaining: fixing old bugs, making things a little faster, moving old games to a better system I developed for the newer ones. Continue reading ...
🎮
⌛ Published || Thursday, Apr 3, 2025
Thumbnail / Header for article: Easter Eggventures

Easter Eggventures

Welcome to the devlog for the Easter Eggventures games! In this article I track my process for creating the games, from start to finish, and discuss any interesting problems or ideas I encountered. Hopefully it’s fun to read! Continue reading ...
🥚
⌛ Published || Wednesday, Mar 26, 2025

Pandaqi Games: 2025 Update II

This article explains the second major update I implemented for my Pandaqi Games website. (I usually end up having multiple such articles per year, as I slowly fix bugs, make the website more user friendly, etcetera.) Continue reading ...
🎮
⌛ Published || Monday, Mar 3, 2025
Thumbnail / Header for article: Captain Flip

Captain Flip

Welcome to the devlog for Captain Flip. In this article, I’ll briefly explain the development process behind this game. The original idea, what problems I encountered, why I made certain decisions, and so forth. Continue reading ...
🐳
⌛ Published || Wednesday, Feb 26, 2025
  • << Previous Page
  • 7 of 33
  • >> Next Page

More Pandaqi

You could visit the game studio. Or my free tutorial website. Or my portfolio with easy access to absolutely everything I ever made. Or my (mostly) Dutch online store that sells unique merchandise.

Latest

  • My Online Store Has Launched! (🛒)
  • Pandaqi Games: Version 4.0? (🐼)
  • Death by Digits (🕵️‍♂️)
  • Fiddlefoo (🎻)
  • How I Coded My Own Webshop (🛒)
  • A Little White Die (🎲)
  • Champions of Chance (🎲)
  • Chaos Contract (😈)
  • Deceptidice (🤥)
  • Folly & Fortune (🤥)

Sections

  • Boardgames (🎲)
  • News & Updates (📢)
  • Reviews & Thoughts (💭)
  • Tutorials (👩‍🎓)
  • Videogames (🎮)

Credits

Theme by me (Pandaqi 🐼) · with ❤️ · using Hugo · © 2018–2026 Pandaqi Blog