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Noble Flood

Welcome to the devlog for my game Noble Flood. In this article, I keep track of the entire process, discuss any problems I found and how I solved them, and why I did certain things. Hopefully it’s interesting or instructive to read! Continue reading ...
🃏
⌛ Published || Monday, May 26, 2025
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Pyrrameds

Welcome to the devlog for my game Pyrrameds. In this article, I keep track of the entire process, discuss any problems I found and how I solved them, and why I did certain things. Hopefully it’s interesting or instructive to read! Continue reading ...
💊
⌛ Published || Monday, May 26, 2025
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Maybe Games

Welcome to this devlog for the Maybe Games project! In this article, I will track the entire development process, showing problems I encountered, how I solved them, why I made certain decisions, and so forth. Hopefully it is interesting and informative to read. Continue reading ...
✔️
⌛ Published || Saturday, Apr 26, 2025

The Principle of Least Maintenance

If you’ve followed this blog for some time, or have simply encountered a few of my update articles, you know that I lost of a lot of time maintaining Pandaqi. Not adding new content. Not redesigning to make it look more flashy. Simply maintaining: fixing old bugs, making things a little faster, moving old games to a better system I developed for the newer ones. Continue reading ...
🎮
⌛ Published || Thursday, Apr 3, 2025
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Easter Eggventures

Welcome to the devlog for the Easter Eggventures games! In this article I track my process for creating the games, from start to finish, and discuss any interesting problems or ideas I encountered. Hopefully it’s fun to read! Continue reading ...
🥚
⌛ Published || Wednesday, Mar 26, 2025

Pandaqi Games: 2025 Update II

This article explains the second major update I implemented for my Pandaqi Games website. (I usually end up having multiple such articles per year, as I slowly fix bugs, make the website more user friendly, etcetera.) Continue reading ...
🎮
⌛ Published || Monday, Mar 3, 2025
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More Pandaqi

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