Header image for this project
Assets captain flip favicon A mix between a memory game and strategy game, where flipping tiles gives you actions, and scoring the tiles you wanted is a challenge.

Captain Flip

This game is incredibly simple (just flip one tile and take its action) and well-suited for families and kids. This does require text on the tiles, however, which means players need some knowledge of the English language.

All expansions and variants can be played with the same base material too, so no more printing is needed.

Wait, I Recognize That Name!

There is another (quite successful and recent) boardgame called “Captain Flip” too.

This is not that game—the name similarity is a coincidence.

I had finished development of my own game and page before it came out, otherwise I would have changed the name to literally anything else. Pretend this game has always been called “Memorybeard” or something. (I usually finish these games far before publicly releasing them, so don’t trust the release date.)

Background

This game started its life as a simple idea: “could I create a game where your only action each turn is to flip a tile?” This felt like it should lead to a game that’s very easy to learn but has lots of depth. It would combine a memory game (which tiles are where, and what do they do?) and a strategy game (flipping the right ones in the right way).

And that’s how this game was made! I realized we needed different actions for flipping faceup and flipping facedown. I invented some fun actions and slight rules tweaks to make it all balanced. Then I did a paper prototype that was too complicated, simplified it, and ended up with Captain Flip.

Credits

The fonts used are Underlapped (headings, short texts) and Sofia Sans Condensed (body, paragraphs). Both are freely available. The sea creatures were generated using image AI. Everything else (code, design, rules, drawings, etcetera) is entirely mine.

(Underlapped is what is called a “double font”. Each letter is itself twice. Very neat, discovered that while researching fonts for this game, and it just fit the theme—of each tile having two possible actions or states—perfectly.)

Support

You can hire me! Maybe you need a special board game or video game for a birthday or educational purpose? I'm also open to inquiries about physically publishing my games. I am a registered freelance artist from the Netherlands and you can contact me professionally through my portfolio.

If unsure, visit my Online Store. It contains everything I ever made. Though it focuses on playful education and activities for children/family, first and foremost.

Another great way to support me is to simply let me know what you think! Mail me at harmonize@pandaqi.com with any feedback.

Alternatives would be to buy my paid work (a win-win situation!) or to donate through the most popular channels (see buttons below).