Setup

Example of the extremely simple setup for this game.

Create one deck of tiles and shuffle it. Place a 5x5 grid of facedown tiles, but turn the main diagonals faceup. (For an easier game, reduce the grid to 4x4.)

Objective

The game ends when the map is completely cleared. (There are no more tiles on the table and it cannot be refilled from the deck.) Players sum the points on all tiles they scored: highest score wins!

Gameplay

Begin with the start player, then take clockwise turns until done.

On your turn

On your turn, you flip a tile (faceup <=> facedown).

The most common action allows you to “score” a tile. This means you …

You can also clear the board in a second way. Any time an entire row or column is faceup, clear it from the board, and refill with facedown tiles from the deck.

Example of what you do each turn, and what scoring or clearing a row means.

Tiles

The layout of a tile with all important bits marked.

Tiles have …

The possible action types are …

Actions are written in English on the tile itself. (Asking players to remember a myriad of icons is like turning this into a double-memory-game and proved too hard.)

When an action talks about a row, it means a straight row or column (from one end of the map to the other end)—you decide which of the two to use when taking the action.

That’s it! Have fun!

Expansions

Played the game a few times and ready for more challenge? You’re in the right place! It’s recommended—but not required—to apply the expansions in order.

Sergeant Pattern

Simple examples of what color matches mean and how to handle them.

You might have noticed that the tiles all have colors as well. These come into play now.

You can score multiple tiles at the same time by making a faceup pattern: 3(+) tiles of the same color in a row.

As before, a “row” means horizontally or vertically.

This expansion also adds a wrinkle to the scoring rules.

Example: Strawberry appears most often in the forcibly cleared tiles. They are usually worth 3 points; now each is -3 points. (Ties are allowed, turning multiple types into negative ones.)

Commander Swap

During setup, players get 3 tiles in their hand.

Your turn now has two actions: flip a tile and swap a tile (in whatever order you want).

Swap a tile means swapping a tile in your hand with a tile on the board. Its orientation (faceup or facedown) must stay the same.