Setup

Multiply your number of players by 3, and let’s call this number X. Only include cards from 1 up to and including X. (Each card should appear 3 times.)

Then,

In these rules, the “Midnumber” is defined as the middle number of your deck: X divided by 2, rounded.

Example game setup for 3 players.

Objective

Visualization of how to end and win the game.

At the end of your turn, you may say “I know the solution!”

State the missing numbers that are the Murder (order is irrelevant), then check privately.

Gameplay

From start player, take clockwise turns until done.

On your turn, either guess a card or play a combo.

If you’re ever out of cards, immediately take any 3 cards from Evidence into your hand.

Guess

Example of the guessing action; guessing and potentially getting a player's highest or lowest card.

This action is the simplest, but don’t underestimate its power.

If you’re right, they give that card to you. If not, they simply say you’re wrong and nothing happens.

Play

Play a set of 1, 2 or 3 cards faceup to Evidence.

Examples of the three possible combos (1 card, 2 card, 3 cards) you can play.

Upgrades

All variants and expansions can be played with the exact same base material.

Variant

Currently, playing a combo that does nothing … just means nothing happens. The main variant of the game means adding a rule for what to do if you play a combo without consequences.

Pick one of the ideas below.

Dastardly Digits

During setup, also include (some of) the 6 special cards. These only appear once and have a number below 1 or above 18.

The card itself tells you how it works. They generally allow more powerful actions or creative restrictions on how to conduct your investigation.