Setup

Example of how to setup a game, with the base map and random eggs dealt out.

Place a 2x2 grid of random tiles on the table, which includes the starting tile (showing each egg’s special power). Place the Seeker pawn on it.

Give each player 12 random Egg Tokens.

Objective

The game ends as soon as one player has hidden all their eggs. That player wins.

Gameplay

Begin with the start player, then take clockwise turns until done.

On your turn, you move the Seeker and then hide an egg. Both actions are optional.

Moving means you move the Seeker in a straight line to a new tile OR rotate them one quarter turn.

You may also move them off-board to “explore”. If so, draw a new tile and place it underneath the Seeker. The map may never grow larger than a 5x5 grid.

Hiding means placing one egg token (of yours) in a free egg slot.

Example of a turn: first moving the seeker, then properly hiding an egg.

Hiding Slots

There are 5 different requirements that can be on a slot. There’s no need to memorize these. All of this is public information, so just ask for reminders as you play.

Below is an illustration showing examples of what each requirement means.

A visual example of how each of the different slot requirements works.

All of them can also be inverted by a red cross before them. Below is a list of how the actions change with a red cross.

This is just the base game. Expansions add more varied requirements.

Upgrades

Played the base game and ready for more? Check out these expansions! It’s recommended to include the extra tiles from Terrific Tiles before playing with any of the other expansions.

Terrific Tiles

This expansion adds more map tiles to print.

These new tiles have some new possible slot requirements, as shown in the illustration below.

A visual example of how each of the new slot requirements (from this expansion) works.

They can, again, be inverted by adding a red cross. Below is a list of the inverted versions.

These new tiles also display some written text that is used in the Special Scores expansion. If you don’t use that expansion, just ignore this text.

Special Scores

Most of the rules stay the same, but there’s one crucial difference.

When placing an egg, you immediately score it.

If a rule or requirement mentions a “Pawn”, know that the Seeker is also a Pawn. (More Pawns will only appear if you play with the Peering Pawns expansion.) If the rule gives you a non-integer value, always round down.

For each point scored, you may take any egg token from storage. This includes the special Victory Egg: the only one that scores points at the end.

The game still ends when a player gets rid of their eggs. Victory Eggs don’t count here, nor can they be hidden or traded.

This player, however, is not necessarily the winner. Instead, it’s the player who has the most Victory Eggs when this happens.

Peering Pawns

This expansion adds pawns to print.

Each player gets their own Pawn.

During the move action, you may also move your own Pawn. You get 3 actions. One action is either one step (horizontally or vertically) or one rotation.

Just as with the Seeker, moving off board explores and adds a new tile to the map. Similarly, any action that allows modifying the Seeker in some way, also allows modifying your own Pawn in the same way.

Crucially, you may only hide eggs on your current tile ( = where your Pawn stands now) or a neighbor you look at.

If playing with the score expansion, the default score of an egg changes: now it’s equal to the distance between the egg and the closest Pawn (including Seeker; excluding yourself).