Setup

How to quickly setup any game of Feed the Beast.

Select all the Tier 1 Food tokens (showing a single dot on each side). Shuffle and deal each player 10.

Pick any beast and place it faceup in the center of the table. (For a first game, pick a Level 1 beast.)

Create a deck of Menu cards, shuffle, and place 1 next to the beast. Place 4 more faceup menus in a row: this is the “market”.

Objective

The game ends when a player ends theit turn without food. They win!

Gameplay

From start player, take clockwise turns until the game ends.

On your turn, feed the beast!

“Upgrade” means you trade that food for one that’s exactly 1 Tier higher. As expected, “Downgrade” means trading food for one exactly 1 Tier lower.

Higher tier foods can substitute for ANY lower tier food. For example, if you want to pay Bread for something (Tier 1), you can also pay any Tier 2 food instead (such as Pie).

Once the beast has 10 food tokens (or more), it resets. The active player swaps the Menu for a new one from the market, then clears all food from the beast (back to the supply). Refill the market as needed.

That’s it! Have fun!

Example of a single turn: pay the beast, get reward/penalty, reset Beast if full.

Beasts & Actions

Pointing out the different parts of every Beast card and what they mean.

Every beast has the following properties.

At the top, you can see the beast’s “level”: higher means more difficult to play.

If you find it hard to remember the beast’s state, use the Sun/Moon token. (Faceup means the beast is in the first state, facedown means they’re in the other. They always start in the first state mentioned.)

Actions explain themselves. Below are some exceptions that didn’t fit within the text.

Upgrades

Played the game a few times and ready for more challenge? You’re in the right place! Try any of the expansions below.

Variant: Multi-Food Menus

If turned on, the material will print menus that sometimes require multiple food tokens.

This doesn’t apply to “wrong food”. Paying the wrong food always happens one token at a time (and enrages the beast).

If you want to keep the game as long as usual, start with more food tokens per player (12 or even 15).

Advanced Beasts

This expansion requires printing the advanced beasts too.

These are simply beasts that are harder to play or understand. They can have two extra properties:

Save the Princess

What a Victim Card looks like and what it means.

This expansion requires adding new material: the victim cards.

During setup, create a deck of victims, shuffle, and place 4 of these next to the beast.

A victim is “freed” from the beast whenever a player …

The player who freed them, takes one card and places it before them. Their rule now applies until the end of the game. (This is required, which means you sometimes get victims that don’t help you.)

Finally, refill the victim row from the deck.