Setup

Pick which card set you want from the website. For your first games, just pick the base set. As you gain experience, consider introducing more and more advanced cards.

Decide the number of suspects to use. It’s recommended to use at least 5 and more than the number of players.

Example setup for a 4-player game (with 5 suspects).

Then,

Let’s start!

Objective

The game ends when only one player is left. They win!

Gameplay

Most treacherous player starts. Take clockwise turns until done.

On Your Turn

Play as many cards from your hand as you want.

Each card is placed on the “evidence pile” below a suspect that is still alive. (Its tile is not turned facedown.)

If you play nothing, discard your whole hand, and the loupe moves forward one step.

Only move the loupe at the end of your turn, after playing all your cards and summing their movement. If there is no next step for the loupe, it wraps around to the other side. If this happened, execute a review now!

Two examples of turns. (One regular, one that makes the loupe wrap around = review.)

Review

When a review triggers, whatever evidence pile has the most cards is evaluated. (If tied, the active player picks one of them to evaluate.)

From top to bottom, reveal each card and execute what it does.

Example of a review phase and how to evaluate the largest pile. (And how murders take place!)

Evaluation has three simple rules:

Discard all cards from the evaluated evidence pile.

Finally, all players fill up their hand. Starting with the active player, take clockwise turns drawing your hand back up to the hand limit (default = 4):

Next turn!

Cards

Cards always have a power. As stated, this triggers when revealed. This happens when played faceup or when a pile is evaluated during Review.

Some cards, however, show an icon in the top left.

See All Cards if you want a reference that displays and explains all cards in the game.

Upgrades

Traitor Variant

When dealing out secret suspects,

This ensures one player is the Traitor!

The traitor wins if everyone else loses. In other words,

Suspect Powers

You probably noticed some icons on the suspects. We’ll use those now!

It’s recommended to have a balanced mix of death and play powers on your chosen suspects.

As usual, when the action gives a choice, the currently active player is the one to make it.

Below is a table explaining all the suspect’s powers.

Big Hands Variant

Instead of drawing cards as you go, deal the whole deck at the start (as fairly as possible; discard any leftovers).

You can play at most 2 cards during a turn. (And don’t refill during review as there is no market.)

If you have no cards at the start of your turn, your suspect is immediately reviewed. If they don’t die, you receive their evidence pile as your new hand cards.

Speedy Variant

When a suspect is murdered, completely remove their tile from the row. This means the game speeds up (and simplifies) more and more as it progresses.

All Cards

Below is an overview of all cards in the game.

The base set contains …

The advanced set contains …

The expert set contains …