Setup

Draw a random card and place it face-up on the table. This is the “match” currently taking place.

Deal the deck of cards until empty, as fairly as possible.

The player with the highest bear card starts.

Objective

You win if, at the start of your turn, the match on the table is already yours! (You played a match that nobody could defeat for a whole round.)

Gameplay

Take clockwise turns until done. On your turn, do ONE of two things: play a valid move or give away two cards.

If you’re out of cards (at the start of your turn), steal 4 cards from other players, in whatever way you want.

Valid Move

Cards have an animal and a number.

A “match” is simply the set of cards in the center of the table.

To do a valid move, you must play a set of cards that …

Remove the previous match (cards) from the game. Ensure the new cards face you to remember you were the one who played them!

An example of sets that would (not) be a valid move.

Give Away

Give away two hand cards. (To the same player or two different players.) This happens publicly: everyone can see the cards.

What’s up with bears?

Bears are both a trump and a wildcard. What does that mean?

Bears are, however, also a liability.

Examples of the powers and restrictions of bears.

Upgrades

Played a few games and ready for a bigger challenge? Try the expansion(s)!

This game has 14 “expansion animals”. You can swap regular animals for expansion animals however you like, as long as every game has the bear in it!

These animals have a simple action. There are three types.

You can only do a specific animal’s action once per turn. If you played 3 Aardvarks, for example, you only do their action once.

The actions are explained on the cards themselves. Below are just some clarifications in case you’re uncertain.