Setup

Example of a game board + possible player icons + starting positions.

Grab a new paper. It should show a grid.

Everybody invents a simple, unique icon they draw in their starting position. If you enabled “starting positions”, these are given. Otherwise, choose any square that doesn’t score points.

Objective

The game ends when nobody can jump anymore. (You can also simply “give up” if your position is hopeless or stop the game once all scoring squares have been used.)

Count your score (at the end, by checking all squares you visited). The player with the most points wins.

Gameplay

The best jumper starts, then take clockwise turns until done.

On your turn, jump.

Jump the chosen number of spaces in the chosen direction.

Example of picking and executing your jump.

Your target square must be unused: not crossed out and not occupied.

If you have no valid move, you may teleport to an unused non-scoring square by paying 10 points. If you can’t or won’t, you get no more turns.

Finally, check the special action of your new square. That’s it!

Special Types

Below is a list of all types in the game and their explanation. It’s recommended to simply enable “include rules” when generating a board, so you never need to read any of this!

Extra clarifications.