Setup

Example of how to setup the game (Library and starting cards).

Place 4 random Book Shelf cards in a column on the table. (In the base game, ignore the special power on these cards.)

Give each player 4 Book Cards.

Objective

If you manage to play all the cards, you win the game! Otherwise, the game ends if somebody can’t play a card. The fewer cards you have left, the better you did.

Gameplay

Begin with the start player, then take clockwise turns until done.

While playing, it’s forbidden to explicitly communicate or reveal what’s in your hand. It’s up to your group how much communication around that is allowed (such as asking people not to touch a certain part of the library).

On your turn, play at least 2 cards to the library.

Over time, the shelves might be messed up. That’s why alphabetical order is simply defined as:

The letter must appear in the alphabet AFTER the first letter before it (to the left), and BEFORE the first letter after it (to the right). Identical letters are allowed.

Example of a turn: play 2 cards in alphabetical order.

If you create 4 in a row of the same genre (horizontal, vertical, or diagonal), you “complete the genre”.

The library must always be fully connected at the end of your turn. That is, you’re allowed to create gaps and have cards on an island during your turn. But once your turn is over, the library must be one unit of connected cards.

Finally, draw back up to the hand limit (which is 4 cards by default).

Example of how to match or complete a genre, with a 4 in a row.

Genres

There are 6 different colors in the game. Each represents a general type of special power. For each game, you simply pick one option per color.

It’s recommended to play with all 6, but …

The genre powers are written on the cards themselves. There’s no need to memorize them. The full list below is merely for reference.

Red (Destructive)

These powers are bad and trigger instantly.

Green (Addition)

These powers are about adding value or bonuses.

Blue (Movement)

These powers are about moving around cards, making the library more fluid.

Purple (Exceptions)

These powers turn off a core rule of the game in times of need.

Yellow (Info)

These powers help communicate or give info to players.

Black (Chaos)

This color has weird, unique, special, disrupting powers

Upgrades

All the expansions below can be played with the base material, except for the last one.

Adventure of the Author

Examples of completing an author, similar to completing a genre.

All books also have an author, and a number telling you how many books that author wrote.

The following rule is now applied.

If you manage to connect all books from an author in one group, you may remove them from the library and keep one of those cards for its power.

In other words, you can “complete an author” just as you can “complete a genre”. However, this only applies to authors who wrote multiple books. (If they only wrote one book, they have no number behind their name.)

Story for the Ages

Example of which placement for target audience is and isn't allowed.

Many books also have a target audience or age range.

The following rule must now be followed.

When placing a book with a target audience, it must always be connected to another book that has the same target audience, unless none exists.

“Song of the Sequels

Example of how books within the same series must be connected and in numerical order.

Some of the books represent a series. This means their titles are the same, except that they end in different numbers.

The following rule must now be followed.

Books in the same series must be placed in a connected, straight line (row or column) and sorted numerically.

Curse of the Book Shelves

As you probably noticed by now, Shelf Cards have two more components on them.

Additionally, you must keep the shelves “balanced”.

“The difference in stacked cards between the two sides (left and right) of a Book Shelf card can never be greater than 1.”

In other words, you can’t play a letter on the same letter if the number of such “stacks” on the other side of the shelf doesn’t support it.

EXAMPLE: The left side of the shelf has 3 stacks. The right side has 2 stacks. Then you may not create another stack on the left, as that would imbalance the shelf too much. (You may, of course, add one on the right.)

If this proves too hard for your group, you can make any of these 3 added rules optional, especially the vertical sorting.

Example of the three newly added rules and how they work.

Turns full of Thrills

This expansion requires printing new material: books with no genre, but a unique action.

You can add as many or as few of these as you like into your deck. You can easily recognize these cards by their lack of icon and neutral colo.

Their usage is simple: immediately take the action on the card when you play it.

Additionally, for extra challenge, you can add the following rules variant.

You must play exactly 2 cards on your turn. (You’re not allowed to play more if that helps you, as in the original rules.)