Setup

Example of how to setup a game

Create a deck of Movement Cards and a pile of Map Tiles.

Place a random starting tile in the center, with all player’s Pawns on top.

Objective

The game ends when all pawns have moved their entire path ( = executed their movement cards from left to right). Calculate your score from the tiles you visited—highest score wins!

Gameplay

The overall game has two phases: create the map and walk over it.

Create The Map

Take clockwise turns until done. On your turn, play a map tile.

Example of playing a tile and the three possible actions that could be on it.

There are three possible place actions. Note that these actions can be applied to your own Movement Cards … or someone else’s.

Finally, draw a new map tile from the deck into your hand.

This phase ends as soon as one player has revealed all their movement cards. (Or, in rare cases, when all tiles have been played.)

Walk Over It

In clockwise order, players simply walk the path before them, following their Movement Cards from left to right. (Reveal any cards that are yet unrevealed.)

This phase ends once everyone has walked the map and calculated their score. Highest score wins!

Example of walking your final path over the map and scoring points.

Upgrades

Played the base game and ready for more? Or looking to tweak the game to fit your playing group better? Check out these variants and expansions!

Variants

For a much easier game, allow players to see all their Movement Cards before the game starts. Shuffle before placing them facedown before you.

For an easier game, allow players to decide how to rotate the cards they reveal. (After revealing, they can choose whether to keep it that way, or flip it upside-down.)

For a harder game: if you play a map tile with the REVEAL action, but your movement card is already revealed, flip it back facedown.

Muddled Waters

This is a big upgrade to the core rules of the game, but requires no extra material. Instead of people moving their entire path, one after another, people follow their path at the same time and can interact.

Example of this major upgrade to the rules and how to walk and score now.

When the walk phase starts, everyone reveals their entire row of Movement Cards and their hand of map tiles.

Then, take clockwise turns until done. On your turn,

Of course, it’s too hard to track your score in your head now. That’s why you’ll do it by building a score pile as you move.

If you bump into another player ( = end on the same tile as them), move them to any adjacent tile on the map.

This phase now continues until all players have completed their entire movement. At that point, everyone checks the tiles/cards inside their score pile, and determines their score that way.

Lands Unknown

This expansion adds more possible Map Tiles. They can have the following types of actions.

Unclear Instructions

This expansion adds more possible Movement Cards.

It also adds Movement Cards with an action.