Header image for this project

Naivigation

This is the overview page of this game collection. Click any of the links to visit a specific game. They are usually sorted based on simplicity (easy → hard).

All games share the same core, but use a different vehicle that changes everything. You’re playing within a minute and you’ll never stop.

This page therefore contains downloadable material to reuse in all games. Only the Core Set is required.

In other words, want to try it? We recommend …

Journey Through The Universe

Major Games

Below is a list of all major games, roughly sorted by difficulty. These really represent the core of the Naivigation experience and will be consistent fun for any group. You will be steering a commonly known vehicle.

You can read the shared rules, though they are repeated within the rulebook of each specific game. (On their own, they’re not a full game!)

You can generate your own material right on this website. (If the PDFs at the “Download” button don’t suit your needs, or you’re just curious!)

Minor Games

Below is a list of smaller or more unique vehicles, roughly sorted by difficulty. These are a bit more unique or experimental, presenting a wider spread of play. Some are even simpler and shorter than the major games, some are harder and take longer to play.

Specials

Below is a list of very special vehicles. These are merely inspired by parts of the Naivigation core. They are therefore best considered as standalone spin-offs.

Credits

The fonts used are Ambery Gardens (headings, decorative text) and K2D (body, longer paragraphs). Both are freely available online. Some generative AI was used for complex illustrations, everything else is entirely mine.

Background

This project started a long time ago, when I had the well-known experience of “multiple people sit in a car shouting directions, but nobody really knows where to go next”.

Hey, I thought, that could be a game!

I made the first version of Naivigation a few months later. A cooperative game about driving a car from start to finish, without much communication. The core concept was really fun, but the way I executed it—with my limited game dev experience—was suboptimal to say the least.

So I came back years later, read back my notes, scrapped all the terrible stuff, and made Naivigation the game it was supposed to be. Even simpler rules, much better rules (more fun, challenging, balanced), prettier material, and all the good stuff that comes from my modern game website (such as playful rules).

Now the world can enjoy the final result :)

I honestly think these are my masterpiece so far. The games aren’t extremely “deep” or “ground-breaking” or “innovative”, surely not. But the amount of fun and (diverse) challenge you get out of extremely simple rules and material is unmatched.

I mostly make games for families and casual groups. These games are cooperative, mostly textless, simple, fast, intuitive, thematic, cheap to print/cut yourself, varied, anything I’d want games to be.

Support

You can hire me! Maybe you need a special board game or video game for a birthday or educational purpose? I'm also open to inquiries about physically publishing my games. I am a registered freelance artist from the Netherlands and you can contact me professionally through my portfolio.

If unsure, visit my Online Store. It contains everything I ever made. Though it focuses on playful education and activities for children/family, first and foremost.

Another great way to support me is to simply let me know what you think! Mail me at harmonize@pandaqi.com with any feedback.

Alternatives would be to buy my paid work (a win-win situation!) or to donate through the most popular channels (see buttons below).