Setup

Example of how to setup a new game.

This game has a special setup for the map, instead of the usual setup for a Naivigation game.

Combine the default Vehicle Cards with the specific Vehicle Cards for this game. Shuffle and place as a FACEUP draw pile. Each player draws 3 of these to hold in their hand.

Combine the default Health Cards and the specific Health Cards for this game. Shuffle and take out 5: this is your Health Deck.

Place 5 instruction tokens in a row. You’ll place your vehicle cards underneath these each round. Pick any start player.

Objective

You win once you’ve collected all harbors. You lose immediately once you’re total loss: your health deck is empty.

Gameplay

Skip “Rounds & Turns” if you already know how to play Naivigation. The other section has unique rules for this game.

Rounds & Turns

Play happens in rounds.

From the start player, take clockwise turns doing one thing: play a Vehicle Card.

Add a card from your hand, facedown, to an empty spot on the row of instructions. (Then draw a new card.)

Continue until each instruction token has a card below it! Then, reveal each instruction and execute it (left to right), one at a time. This moves the vehicle.

Whoever played into the first slot becomes the new start player. Discard the instructions and play the next round!

No communication about the game is allowed.

Whenever you take damage, reveal the top card of your Health Deck. These cards always have a handicap, which must all be followed at all times.

The core gameplay of Naivigation: play vehicle cards, execute, move vehicle.

Moving & Visiting

To collect a Harbor Tile, visit it with your Ship rotated to point at the Harbor.

Whenever you sail off the board, you explore.

Newly placed tiles should match terrain (if possible).

There are two situations where you take 1 damage (and don’t move): sailing into land, or there is no more tile to place underneath your ship.

How to sail around, explore new parts of the world, and collect harbors by visiting them.

Vehicle Cards & Map Tiles

Examples of how to use the Vehicle Cards and special Map Tiles in the base game.

The following Vehicle Cards are in the game.

The following special Map Tiles are in the base game. Their action triggers when you visit.

If you added the Discuss card (from shared material), it only works if Wind < 2. Without wind blowing your ears off, you can finally hear each other!

Upgrades

Played the base game and ready for more? It’s recommended to add these expansions in order, as they get progressively harder, but not required.

Variants

For an easier game,

For a harder game,

Supertiles & Slipstreams

This expansion adds some more map tiles (Buoy, Shipwreck, Treasure Map). They trigger, as usual, when the ship is on that tile.

Most of all, it adds map tiles with a water current.

Example of how to follow water currents, and explanation for how new map tiles work.

Windstorms & Weather

This expansion adds special Vehicle Cards that change the weather (as well as Row and Spyglass). They go from severe storms to sunny days, and the rules ensure that weather can’t change too much at once.

Example of how to play/use Weather Cards, and the other new vehicle cards.

During setup,

During gameplay, the top card of the Weather Deck shows a permanent rule that must be followed.

When it comes to playing and revealing Weather cards,

Islands & Treasures

This expansion adds special Treasure Cards. It also adds a new Vehicle Card (Dig) and Map Tile (Whirlpool)

During setup, draw 3 random treasures and place them faceup on the table. (The others will not be used this game.)

Each treasure has an “ideal island” where it can be found. This is any island that fits the condition written on the treasure.

During gameplay, when you visit a harbor at an “ideal island”, you collect the associated treasure! You get the bonus described. Remove the treasure; you can’t collect it multiple times.

Example of how to read and collect Treasures.

Below are some optional variants to modulate game difficulty.

Pirates & Cannons

This expansion adds (Enemy) Pawns (Pirate Ship, Sea Monster, Huge Wave), and a special tile and vehicle card to deal with them.

During setup, place 1 Pawn of each enemy type somewhere besides the board. This is their “instruction token”, for their own little instruction row with 1 slot.

During gameplay,

Examples of how to place Pawns, give them instructions, then move and interact with them.

In these rules, “adjacent” means to the side. A tile is adjacent to another if it’s directly to the left or right.

Similarly, distance is measured without diagonals too: if something is “2 spaces away”, it means you can take 2 left/right/up/down steps to reach the tile.