Setup

Press the button below to get a random setup you can simply copy to your table.

Example of how to setup a new game.

Alternatively, manually do the setup as follows.

Combine the default Vehicle Cards with the specific Vehicle Cards for this game. Shuffle and place as a FACEUP draw pile. Each player draws 3 of these to hold in their hand.

Combine the default Health Cards and the specific Health Cards for this game. Shuffle and take out 5: this is your Health Deck.

Place 5 instruction tokens in a row. You’ll place your vehicle cards underneath these each round. Pick any start player.

Objective

You win once you’ve visited 5 planets. You lose immediately once you’re total loss: your Health Deck is empty.

Gameplay

Skip “Rounds & Turns” if you already know how to play Naivigation. The other section has unique rules for this game.

Rounds & Turns

Play happens in rounds.

From the start player, take clockwise turns doing one thing: play a Vehicle Card.

Add a card from your hand, facedown, to an empty spot on the row of instructions. (Then draw a new card.)

Continue until each instruction token has a card below it! Then, reveal each instruction and execute it (left to right), one at a time. This moves the vehicle.

Whoever played into the first slot becomes the new start player. Discard the instructions and play the next round!

No communication about the game is allowed.

Whenever you take damage, reveal the top card of your Health Deck. These cards always have a handicap, which must be followed at all times.

The core gameplay of Naivigation: play vehicle cards, execute, move vehicle.

Moving & Visiting

You can only visit a planet if the spaceship has the same orientation as indicated.

The map wraps around: flying off of one side makes you reappear on the other. Doing this, however, incurs 1 damage.

Whenever you move diagonally, you must choose which of the two directions (horizontally or vertically) you want to take. Actual diagonal movement doesn’t exist.

Example of the rules around collecting planets and moving through space.

Vehicle Cards

The following vehicle cards are in the base game.

Examples of how to execute the three possible movement cards.

Upgrades

It’s recommended to add these expansions in order, as they get progressively harder, but not required. None of them change rules, they merely add more tiles (for the map) and vehicle cards (to play).

Shields & Asteroids

Examples of how to use all the new tiles/cards in the Shields expansion.

Add the following map tiles.

Add the following vehicle cards.

Weapons & Aliens

First, we define line of sight. A spaceship can “see” all non-empty tiles in front of their nose. Here, non-empty means it’s either a special tile or it contains a spaceship.

Add the following map tiles.

Add the following vehicle card.

Examples of how to use all the new tiles/cards in the Weapons expansion.

Trade & Technology

Include the special planet and planet properties cards. Place the planet cards in a row. Then place two random property cards underneath each planet.

There are two types of properties:

When visiting a planet successfully, remove its card (and its properties) from this row.

Add the following map tiles.

If you have a planet property requiring a resource, make sure that resource is actually part of the starting map.

Add the following vehicle cards

Examples of how to use all the new tiles/cards in the Trade expansion.