

A One Paper Game for 2–8 players about running your own pizza business. A raging rivalry, however, makes it impossible to cross paths with other pizza couriers without causing huge problems …
One Pizza the Puzzle
What’s the idea?
Objective
Be be the first to earn 10 money.
Gameplay
Each player picks an empty building to start a shiny new pizza restaurant. You receive one pizza courier: a continuous line you’ll draw on the board during the game.
Each turn, take one action for each courier: Move, Eat or Reset.
Actions
Move? Pick one of the shapes printed on the board. Now extend the line of your courier with that shape.
- Passed an ingredient building? You get that ingredient!
- Passed a building with an order? You can deliver the pizza (if you have the ingredients) for money!
Eat? Devour your ingredient to execute a special power! Teleport through buildings, move other couriers in the wrong direction, stuff like that.
Reset? Reset your courier back to base, for a severe penalty—useful when stuck.
What do I need?
Grab and print any game board from the files. Or use the Generator to create a random new board.
Grab some friends and (differently-colored) pens. That’s it!
Concerned about ink? Only page 1, 2 and 4 of the rulebook are relevant for the base game. There’s also an option to create “ink friendly” boards.
Tip for Teaching? Explain the “Move” action—it’s the core of the game. Explain the “Reset” action whenever someone gets stuck. Then place the ingredient list on the table, so everyone can look up their power when you “Eat” them, and immediately play!
Background
Interested how this works? Check out my devlogs at Pandaqi Blog.
Here are links to the specific first articles:
- (Devlog) One Pizza => about the general process, issues I faced, how I solved them, changes and different versions of the game, explanations about what works (and doesn’t work) for boardgames, …
- (Technical Devlog) One Pizza => explains the algorithms and code behind randomly generating complex game boards, which are still balanced and fun to play at all times.)
Credits
Fonts? Leckerli One, because it just looked like a font you’d find on a pizza box. And Nunito, the body font—minimal, readable, available in many different weights.
All visuals were drawn in Affinity Designer as vector art, the game board generated using JavaScript and Phaser v3 game engine.
Support
You can hire me! Maybe you need a special board game or video game for a birthday or educational purpose? I'm also open to inquiries about physically publishing my games. I am a registered freelance artist from the Netherlands and you can contact me professionally through my portfolio.
If unsure, visit my Online Store. It contains everything I ever made. Though it focuses on playful education and activities for children/family, first and foremost.
Another great way to support me is to simply let me know what you think! Mail me at harmonize@pandaqi.com with any feedback.
Alternatives would be to buy my paid work (a win-win situation!) or to donate through the most popular channels (see buttons below).