Setup

The two card types explained, and an example setup for 4 players.

Pick a set from the website. For your first games, just play the starter set.

Each player receives 5 Hand Cards. Hand cards always show two options: you pick only one of them when you use the card. Place the remaining Hand Cards as a shuffled facedown deck.

Each player places 1 random Person Card faceup between them and their left neighbor.

Randomly place the remaining Person Cards faceup in the center of the table, in a row.

The scariest person is start player.

Objective

The game ends as soon as 2 or fewer Persons remain (unscored) at the start of a round. Players sum the points on the Persons they scored: highest score wins!

Gameplay

Play happens in rounds. Rounds have two phases: PLAY and WALK.

What’s the general idea? During the game, players create a row of cards in front of them. (They decorate their home.) You need that to attract Persons and ask them to stop at your beautiful front door.

But that’s not enough. Balance building your decorations with building your bowl of treats. Because to score any visitor, you also need to pay the Treats they require.

Play

Take clockwise turns, beginning with the start player. On your turn, take two actions.

The possible actions are add or remove.

Examples of both actions (add to a home or remove from your home)

ADD: Add a card from your hand to any home. Make sure the side you want ( = which specific decoration) points up.

If you add it to somebody else’s home,

REMOVE: Draw 2 new Hand Cards, either from the facedown deck or from the discard pile. Pay for it by discarding 1 card from your home or hand.

Walk

All Persons currently in play will walk. They can do so simultaneously.

Each person moves clockwise to the first player who fulfills their Home wishes. If no such player exists, they take one step and stop between their current player and the next.

Home wishes are fulfilled if a player has at least the decorations shown on the Person’s card.

Once all Persons have moved, scoring happens in turn order. You may score anyone at your home, except a Person you have already scored. For each Person,

Start player moves one to the left. Next round!

Example of how Persons walk at the end of a round, and how to score them (if you want).

Upgrades

Once you’re familiar with the base game, you can try the more advanced sets!

Variants

Want an easier game? (Perhaps when playing with kids or first-timers.) Add this rule:

If a person comes from between two players ( = they didn’t start walking from another’s home), you may ignore any one decoration from their wishes.

This makes it easier to attract Persons in certain situations, without being overpowered.

Want a less cutthroat game? Don’t allow placing decorations in other player’s homes.

Want a more strategic game?

Beginner Set

This set adds two new mechanics.

Powers: people can have a special power. Such a power is indicated by the heart icon, and replaces the funny tagline.

These can be permanent or triggered at a specific moment.

“At Most”: some people have an “at most” requirement. They will only visit if you have no decorations besides the ones they accept.

Example:

It also adds new treats and decorations. These have a different value / probability behind the scenes, but change no rules for players.

Advanced Set

This set adds two new mechanics.

Card wishes (): instead of requiring specific types, they just want a number of cards.

Set wishes: instead of requiring specific types, they just want a set. There are two options.

Expert Set

This adds no new rules. It simply contains the people with the toughest powers, and of course uses everything introduced before now.

Assemble your own deck

Firstly, there’s no need to play with exactly 16 Persons (2 of each type). You can shrink the Person pool for a shorter game, or include each person only once and add more types.

Secondly, you can combine sets to create your own deck.

However, sets are randomly generated! This means a specific card (e.g. “Vampire”) is never the same, and also that a set is balanced with itself. It’s recommended to just play specific sets or generate an entirely new “Random” set.