
Tap the acceleration or the brakes at the right times to complete a perilous race first.
What do I need?
Three simple steps.
- Read the short playful rules.
- Click Download > Files > "1 - Base Set.pdf"
- Print, cut, play!
Want more? You can also generate your own material right on this website! Or pick one of the other PDFs available in the Download section.
Material
Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).
Sets
(Click to fold.)Not working? Or unsure what to do? The "Download" button above has PDFs I already made for you! Pick any one of those.
Credits
The fonts used are New Amsterdam (headings) and Whackadoo (body text). Yes, that second font was chosen purely because the name (“whack”) fits the SwiftSmash saga. I am a professional designer, thank you very much. Everything else is mine.
The idea of the SwiftSmash Saga has always been to have very fast games, with simultaneous turns and quick thinking, almost like a race to the best card. It only felt natural to create a game with a racing theme.
I must admit the theme didn’t become as apparent in the final game as I’d hoped, but it was nevertheless a great help for finding this unique ruleset and look.
When I first invented the saga, the idea of “rule cards” (that change the cards you want to tap on the fly) was always something I thought would work well. But I wanted some of the SwiftSmash games to be even simpler and textless, so I kept removing the rule from the earlier games (like Smackshapes or Booksmack).
With this game, I was finally able to center the entire gameplay around these rules cards that not only change every round, but also how every player must “finish” the race.
I think this is a nice “middle of the road game”. A bit more depth and strategy than the simpler SwiftSmash games, but faster to pick up and play than some of the harder ones.