

Tap the acceleration or the brakes at the right times to complete a perilous race first.
Racesmack
Background
The idea of the SwiftSmash Saga has always been to have very fast games, with simultaneous turns and quick thinking, almost like a race to the best card. It only felt natural to create a game with a racing theme.
I must admit the theme didn’t become as apparent in the final game as I’d hoped, but it was nevertheless a great help for finding this unique ruleset and look.
When I first invented the saga, the idea of “rule cards” (that change the cards you want to tap on the fly) was always something I thought would work well. But I wanted some of the SwiftSmash games to be even simpler and textless, so I kept removing the rule from the earlier games (like Smackshapes or Booksmack).
With this game, I was finally able to center the entire gameplay around these rules cards that not only change every round, but also how every player must “finish” the race.
I think this is a nice “middle of the road game”. A bit more depth and strategy than the simpler SwiftSmash games, but faster to pick up and play than some of the harder ones.
Credits
The fonts used are New Amsterdam (headings) and Whackadoo (body text). Yes, that second font was chosen purely because the name (“whack”) fits the SwiftSmash saga. I am a professional designer, thank you very much. Everything else is mine.
Support
You can hire me! Maybe you need a special board game or video game for a birthday or educational purpose? I'm also open to inquiries about physically publishing my games. I am a registered freelance artist from the Netherlands and you can contact me professionally through my portfolio.
If unsure, visit my Online Store. It contains everything I ever made. Though it focuses on playful education and activities for children/family, first and foremost.
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