Setup

Visual examples of how to set up the game.

Create the Asteroid Deck: pick 10 random Asteroid Tiles, shuffle, and place faceup on the table.

Create a Domino Deck: grab all Domino tiles, shuffle, and place facedown on the table.

Deal every player a hand of 4 dominoes. Each player also picks a color and receives all pawns of that type.

Finally, prepare the map.

Objective

The game ends when the Asteroid Deck runs out ( = all its cards have been revealed). Check the impact of the asteroid, then calculate the final scores.

If playing cooperative, higher is better. If playing competitive, highest score wins.

Gameplay

From start player, take clockwise turns until done.

On your turn, simply play a domino from your hand (and then refill your hand). You may also claim: place a pawn inside any unclaimed Area (see scoring).

Only two restrictions apply: the domino must be adjacent to the current map and can’t overlap anything.

Then take the action of each dinosaur on the tile (if it has one).

Example of how to play a single turn.

Scoring

Example of how to determine your score at the end.

Let’s define an Area as the largest possible group of connected tiles with the same terrain.

Each Area scores its size (number of rectangles inside it) multiplied by the number of dinosaurs inside.

Each player only scores Areas that they have claimed ( = one of their Pawns is inside that area.)

It can happen that Areas merge over time: two Areas that used to be separate, and were claimed, are connected at some point. This is fine! All owners score that Area.

Asteroid Impact

When the Asteroid Deck runs out, the asteroid crashes into your map.

Example of how to calculate the impact of the asteroid (disabling tiles for score) at the end.

Upgrades

Played the base game and ready for more? Or looking to tweak the game to fit your playing group better? Check out these variants and expansions!

Variants

The “simpler” variants are great for a first game with very young kids, because they make the game extremely simple to teach and play.

Variant (simpler): reduce the range of the Asteroid to only the single square that it hits.

Variant (simpler): ignore the Brachiosaurus action ( = look ahead in the Asteroid Deck). This dinosaur simply has no action.

Variant (duration): to change the duration of the game, change the size of the Asteroid Deck. (As expected, bigger deck = longer game.)

Variant (duration): instantly end the game as soon as all players have placed all their Pawns.

Variant (harder): don’t allow Herbivores and Carnivores to be in the same Area!

Variant (even harder): don’t allow more than 1 type of Dinosaur in the same Area!

Egg Hatching

This is an “upgrade” to the base game that doesn’t require extra material. From now on, we’ll use those eggs you see!

During setup, make sure you include some Egg Hatch Asteroid tiles. (A good distribution to start is 6 regular, 4 hatch.)

When the Egg Hatcher Asteroid is revealed,

Example of how to execute the Egghatch rule (when that icon appears on an Asteroid Tile).

If it’s possible, you must hatch. Otherwise, nothing happens.

An Area that is shared ( = claimed by multiple Players) can’t hatch eggs anymore.

Expansion

Visuals for the newly added terrains and dinosaurs in this expansion.

This expansion adds two more terrain types: desert and wildcard (which can be any terrain, or rather “all of them at the same time”).

It also adds two more dinosaurs.

Impact Cards

This expansion adds a new deck: the Impact Cards. During Setup, draw a random Impact Card and place it faceup on the table.

This card tells you how to handle the Asteroid Impact at the end of the game! (What gets destroyed and perhaps another rules tweak.)

Special Asteroids

This expansion adds many more Asteroid Cards with special actions on them.