Setup

Deal all players a deck of cards numbered 1–6. Keep the remaining cards to the side as a facedown draw pile.

Pick anyone to be the start player (“Liar”).

Objective

For a quick, light game, stop playing when one player is out of cards. The player who has the most cards wins.

For a longer, more tactical game, keep playing until only one player has cards left. They win.

Gameplay

Gameplay happens in simultaneous rounds.

First, the Liar states a number greater than 1.

Then everyone rolls their dice: shuffle every pile and secretly look at the card on top.

Example of stating a number and then breaking your deck into that many dice.

Starting from the Liar, in clockwise turns, players must now guess what’s on the table. This includes all dice, not just their own.

When you decide to challenge,

The loser of a round discards all the cards from one of their dice. They become the Liar for next round.

That’s it, have fun!

Example of guessing (higher) in turn until someone challenges and someone loses.

Upgrades

Played the base game and ready for more? Or looking to tweak the game to fit your playing group better? Check out these variants and expansions!

Variants

To make the game more unpredictable, give players 6 random cards at the start.

To make the game longer (and every guessing round longer and perhaps more tense),

Wildcards

Example of how wildcards work.

This expansion adds a tiny bit of extra material: Wildcards.

During setup: after dealing your starting cards, players swap one of them (secretly) for a wildcard. Keep all remaining wildcards in a single faceup pile.

During gameplay: a wildcard represents the number of your guess. For example, if you guessed “3 5’s”, then any wildcard rolled will also be a 5.

Finally, the loser of a round may decide to swap another card for a wildcard (secretly).

Power Cards

This expansion adds more material: Power Cards and numbers greater than 6.

During setup, create piles (of regular and power cards combined) per number (1 through 6), then give each player 1 of each. This ensures power cards are in the game, but they’re distributed randomly and you don’t know who has them.

Example of how power cards work and how to guess around them.

How do Power Cards work?

Additionally, you can now guess how many Power Cards you think there are.

This also works in the opposite direction! By doubling instead of dividing.

The extra high numbers are included because some of the powers add an extra number. If triggered, all players still in play add 1 card of the next highest number to their deck. If there aren’t enough cards for all players, the active player (who triggered this action) decides who gets the extra card.