Champions of chance header

Champions of Chance (Rules)

Setup

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Everyone receives a random set of 6 cards. (These are numbered 1–6.) This deck is your “die”.

Place the remaining cards as a facedown draw pile.

Example of how to setup a game, and what is meant by your cards being your die.

Objective

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The game ends when a player is out of cards. That player wins!

Gameplay

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On your turn, you do a battle.

  • Pick the opponent: any other player.
  • The opponent picks a number: anything between 2 and 6. Both battlers make their die as large as the number stated.
  • Finally, you pick the challenge: either lowest or highest.

What does it mean to make your “die as large as X”? For example, if the opponent said “3”, then both players only select 3 cards from their deck as their “die” this round. You may see and choose the cards you select.

Both battlers “roll their die”: shuffle the selected cards and reveal one at random.

  • If your challenge was “highest”, the highest result wins.
  • If your challenge was “lowest”, the lowest result wins.

The winner of the battle discards the revealed card. (The loser just gets their card back.)

If it’s a tie, both players discard 1 card of choice and draw a new one from the deck.

That’s all! Have fun!

Example of how to play a turn: picking a battle and resolving it.

Variants & Expansions

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Played the base game and ready for more? Or looking to tweak the game to fit your playing group better? Check out these variants and expansions!

Variants

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To make the game harder and more random, make creating your die blind. Players can’t pick and choose the cards they select.

For a softer version of that, make picking blind, but allow players to see their final die before picking the challenge (and rolling).

Victory Dice

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This expansion requires no extra material.

Notice that all cards also have a number of dice icons on them. (The middle numbers usually have more of them than the lowest or highest numbers.)

The following gameplay rules change.

  • The winner of a battle doesn’t discard their revealed card. Instead, they place cards won in a faceup pile before them.
  • On your turn, you may take away the opponent’s right to pick the number. If you do so, the number of icons on your top faceup card determines the number for that battle. If you lose the battle now, you also lose that faceup card.

The following objective rules change.

  • The game ends as soon as all players but one are out of cards.
  • Each player determines their score: count all dice icons in their faceup pile. Highest number wins!
Example of how to count and use dice icons for this expansion.

Wacky Numbers

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This introduces cards with a special action (written on the card). These actions trigger when the battle is over and you’re checking who won, unless stated otherwise.

In situations where both players “win” or both “lose” because of special actions, it’s considered a tie.

If your die size in a battle is 1, you’re not allowed to include a special card. (Unless you have no other choice.)