Setup

Deal all players a random deck of 9 Cards. Keep the remaining cards to the side as a facedown draw pile.

Playing with lots of players (6–8)? Start everyone with 6 Cards instead.

Pick anyone to be the start player (“Liar”).

Objective

The game ends as soon as somebody has only 3 cards left. Rank players based on how many cards they have left; more is better.

Gameplay

Gameplay happens in simultaneous rounds.

First, all players divide their deck into 3 decks (“3 dice”) as fairly as possible, without looking.

Then, everyone simultaneously rolls their dice. That is, shuffle every pile and secretly look at the card on top.

Starting from the Liar, in clockwise turns, players must now guess what’s on the table. This includes all dice, not just their own.

Example of how to create dice, roll, and then formulate a guess about what's on the table.

A guess has two required elements.

For example, a guess might be “2 cards with number 3” or “4 cards with color Red”.

You may add a third element to your guess, depending on the chosen TARGET.

Crucially, you must always guess higher than the previous player. This means your NUMBER—how many cards—must be higher. The other properties can be whatever you need.

Example of how to go higher and higher in guesses, or challenge and end the round with someone losing.

If you don’t want to do that, you challenge the previous guess and call their bluff.

The loser of a round discards one of their dice (faceup).

They become the new Liar. Play the next round!

Upgrades

Played the base game and ready for more? Or looking to tweak the game to fit your playing group better? Check out these variants and expansions!

Variant: Straights

Example of how to guess on a straight.

This variant adds another option for guessing: straights. A straight is a set of numbers in numeric order (without gaps or skips).

For example, such a guess might be “5 cards in numeric order, including the number 3.”

When is a straight higher than another guess?

If at least one of the numbers you said (NUMBER or ELEMENT) is higher than the NUMBER of the previous guess.

Variant: Vague Guesses

Example of how to do a vague guess, and how to convert between vague and specific.

This variants adds another option for guessing: vague guesses. Instead of stating the specific color or number, you just say “of the same color” or “of the same number”.

For example, “3 cards of the same number” or “4 cards of the same color”.

When is a vague guess higher than another guess?

For example, the previous guess was “3 Cards with a 2”. Then you can only guess “X Cards of the same number” if X is at least 6.

This “conversion” also works in reverse.

If you make a specific guess, whereas the previous guess was vague, your guess only needs to be higher than half the previous number.

For example, the previous guess was “6 Cards of the same number”. Then you may do a specific guess like “4 Cards with a 2” and it’s considered higher. (Because 4 is greater than 6/2 = 3.)

Variants

To actually use all possible cards (instead of just the ones with which players start), add the following rule:

The losing player of a round may also swap one of their cards with one from the draw pile.

If you have a very high player count—the draw pile is basically empty—you can replace this with allowing the loser to swap with another player.

To make the game more predictable,

Wildcards

Example of how to use a wildcard.

This expansion adds a tiny bit of extra material: Wildcards.

These cards always match the current guess that’s being challenged.

Power Cards

Example of how to guess on (or higher than) power cards.

This expansion adds more material: Power Cards. These cards have no suit or number.

Instead, these cards show a unique combo (that you would never be able to guess otherwise).

Other guesses are only higher than that if …

For example,

You are allowed to lie about having a power card, making up some random combination and value. If challenged on this, you always lose.