Setup

Deal all players a random deck of 8 cards. Everyone picks 2 cards and places those faceup before them. The other 6 go into your hand.

Pick anyone to be start player.

Objective

The game ends as soon as everyone’s “die” ( = the cards in their hand) is completely empty.

Count how much health each player has placed before them (indicated the heart icon on each card). Most health wins!

Gameplay

From start player, take clockwise turns until done.

During the game, you’ll build a row of faceup cards (from left to right) in front of you.

On your turn,

Whenever you roll again, you apply the power of the next card in your row. So after the second roll, you look at your second card. After the third roll, you check your third card, and so forth.

If you run out of cards, you must stop rolling (and use your final result).

How to (re)roll your die until you stop and have your final attack strength.

Now attack! Your final value (from your final roll + effect applied) determines the damage you do.

Finally, add the card you “rolled” to the left or right of your row.

Next player’s turn!

How to attack another player with your die result of this round.

Upgrades

Played the base game and ready for more? Or looking to tweak the game to fit your playing group better? Check out these variants and expansions!

Variants

For a first game (with new players),

For an even simpler game (perhaps to play with young children),

For an even tougher game,

For a slightly different game,

Expansion: Superpowers

Example of using the new types of powers in action.

This expansion adds more types of powers on cards.

The Unseen cards have an eye icon on them to make sure you don’t forget them.

This expansion also adds Shield cards (with a shield icon). When used, their protective effect is true until your next turn. It’s recommended to rotate the card sideways to remember this.