Setup

Example of how to setup a game and the different kinds of material.

Create a deck of Zoo Cards. Place the top 4 cards faceup on the table.

Deal all players 6 random Animal Cards. This is their “die”. Place the remaining cards as a facedown draw pile.

Objective

The game ends as soon as a player has scored 10(+) points. They win!

Gameplay

On your turn,

You and your opponent “roll your die”: shuffle your personal deck and reveal a random card.

The chosen Zoo Card tells you which player has the most valuable animal. They win the Zoo Card and place it faceup before them. (Check if anyone has scored enough points to win the game!)

In case of a tie, one battler must discard a card and the other wins the Zoo Card. The active player decides who gets what. Discarded cards are secret; you can’t discard your final card.

That’s it, have fun!

Example of how to play a general turn: pick a battle, roll, resolve winner.

Zoo Cards

The different parts of a Zoo Card and how to use its cycle to find the best animal in a battle.

A Zoo Card states how valuable animals are this turn. It also shows a number: how many points it’s worth.

This information is like “rock, paper, scissors”: one animal is better than another, is better than another, and so forth.

To know who wins a battle, find who played the best animal:

Your animal is “better” if the distance (number of arrows) between your animal and the opponent’s animal is larger than the other way around.

Sometimes, this cycle does not include all animals. All missing animals are considered equal in value, but less valuable than all included animals.

Upgrades

Played the base game and ready for more? Or looking to tweak the game to fit your playing group better? Check out these variants and expansions!

Variants

To give the game more decisions to make, use the following variant.

For example, a Zoo card with 3 arrows means that the two battlers pick 3 of their cards first (which they think will give them the highest chance of a win) and only shuffle + reveal from that.

To make the game less random, use the “no shuffle” variant.

To make the game longer (and your die more changeable), use the following variant.

Busy Zoo

Example of a battle between many different players (in a Busy Zoo)

This expansion adds new material: Zoo Cards with special requirements (on top of the usual cycle).

Some Zoo Cards include the “people icon”. If you choose this card,

If there are 2 winners, the “tie” rules apply but only to them. If there are 3(+) winners, some of them simply get nothing, at the active player’s discretion.

Wild Animals

This expansion adds new material: Animal Cards with special powers. These are written on the card and always the same per animal.

These only apply if written on the card. That is, base game cards DON’T have the special powers of their species.