Setup

Print a paper and grab some pens. Pick any start player.

Each player invents their own unique symbol and draws it on any unused starting square. (The highlighted squares with a square center + red pin.)

Objective

The game ends as soon as all players are out. Each player checks the entire path that they walked. Sum the values of all squares: highest score wins!

Gameplay

Simple Rules

Take clockwise turns. On your turn, always do the same thing: take one step.

Forgot where your pawn is now? Find the square that has your player icon but also still has all its icons!

Example of a turn following the simple rules.

That’s it!

The paper itself explains how each Square works and/or how it scores. You can also read the next section on the Squares.

Advanced Rules

Example of a turn following the advanced rules.

When playing with advanced sets, you probably want to use the advanced rules. They provide more choice and freedom of movement, to balance the tougher special squares.

There is only one change: when moving, you skip over squares already taken.

You land on the first available free square in the chosen direction. Only if that doesn’t exist, you’re out of the game.

Squares

When squares talk about some type being “visible”, it means exactly what you think. It doesn’t matter whether the square is visited or not, as long as the icon is showing (not crossed out), it’s on the board.

When squares talk about “destroying”, it means crossing out all its icons. (So it represents nothing.) If a player is currently there, they don’t die. Just leave them be—you can’t die in this game.

When you use only the “base” set, the game activates “simple mode”. The Boots square is always included and the simple rules are displayed, as that provides the most movement in-game for the least complexity.

Below is an overview of all squares in the game.

The base set contains …

The advanced set contains …

The expert set contains …