Setup

Each player picks a specific cat to play. They receive their pile of 9 cards: your lives. Place them faceup in front of you, sorted from high to low.

Put all number cards into a deck, shuffle, then deal everyone 3 cards.

Pick anyone to be the Kittyking.

Objective

The game ends when a player runs out of lives. The player with the most lives wins. (Ties are broken by hand size.)

Gameplay

Play happens in rounds. The Kittyking starts, then take clockwise turns.

On Your Turn

On your turn, you play a number that isn’t already on the table. That’s it.

Play it to the left or the right of the row on the table. If it matches suit with its neighbor, draw 2 cards.

An example of playing a card and the consequences.

Betting Your Life On It

But what if you can’t play a card?

Before taking your turn, you may wager a life (as often as you like).

If you play a stack, the individual cards don’t matter, only its total! Add or subtract the numbers on the cards—however you want—to get its final number. It can’t be outside of the range 1 through 9.

All other rules remain.

An example of wagering a life and the powers it brings.

End Of Round

A round can end in two ways.

Losing a life means you discard your top Life Card, as well as all lives you wagered this round! (Otherwise, those Life Cards return to the top of your lives deck.)

Discard all cards played.

The player with the most hand cards becomes the new Kittyking. If tied, pick the player with the most lives. If still tied, Kittyking doesn’t change.

Lives

Each Life Card shows a power and hand limit. At any time, only the top card from your deck applies to you.

During the game, you may always browse through your lives to see what’s coming up!

The game ends as soon as one player discarded their final Life Card. Have fun!

Upgrades

The base game rules are quite forgiving. Once you’re familiar with the game, you might want a bigger challenge. Try using the variants below.

Similarly, you can shuffle the life decks.