Setup

Example of starting setup for 4 players. (Deal cards, pick Loyalty, prepare Thronecard and Tell/Discard.)

First, prepare the deck and Player hands.

Then, prepare the special cards.

During the game, you’ll track two piles. These should be handled by the Leader.

Finally, pick a player. Their position is the “Kaizerseat” and whoever sits there is called “Leader”.

Objective

Example of how to decide who won based on the final votes in the Tell.

The game ends once nobody can Vote anymore.

Check the votes in the Tell. The Seeker with the most votes wins. Any player whose secret Loyalty matches a winning Seeker wins the game!

Gameplay

Gameplay happens in rounds.

At the start of each round, draw the a new Seatcard ( = top card of the deck). Its special rule will be true for this round only.

The Leader decides this round’s direction: clockwise or counter clockwise.

Then,

All winning cards go into the Tell.

Example of Voting, deciding which Seeker won, and handling those winning cards.

Now handle all remaining cards. (Do so starting from Kaizerseat again, going in the direction picked, until no cards are left.)

That’s it! Next round!

Example of handling the remaining (losing) cards; do its action, or swap places if the action did nothing.

Packs

Below is an overview of all different Seekers in the game. It’s roughly sorted based on how difficult the card’s actions are to understand.

It’s recommended to not include two Seekers of similar color in the same game. They have similar actions and might make the game monotone.

The cards explain themselves, but the overview below contains clarifications or extra details.

There are 5 possible actions that can appear

Solongnecks

Boardom Thieves

Longsword Fins

Atheneyes

Gallopeers

Candlesticks

Taredtula

Sonar & Sons

Sirens of Seatongue

Cracktapus

Ravenletters

Twistertoots