Setup

Example starting setup (for four players).

Pick (at least) as many Princes as there are players. Add all their cards to the deck and shuffle. Now deal equally many cards to each player ( = their Hand). Any leftover cards are shown and go into the Tell.

Pick a position. This is the “Kingseat”. Whoever sits (or stands) there, is the King.

Players exchange some cards to design the Hand they want.

Example of last setup step (trade cards, then pick Loyalty)

Finally, keep two piles of cards during the game.

Objective

Example counting the votes and declaring a winner (at the end)

The game ends when all players are out of cards.

Reveal the Tell and count the votes. The Prince with the most votes wins. All players whose secret Loyalty matches that Prince, win!

Gameplay

Rounds are played simultaneously. They have two simple phases: Give Cards and Vote.

Give Cards: all players give away 1 card to their neighbor. The direction alternates between left neighbor and right neighbor (per round).

Vote: all players secretly pick a card from their Hand ( = their Vote).

All winning cards go into the Tell.

Example of step 1 of each round: vote, check, add winning votes to Tell.

For each remaining card, the player gets a choice. (Do this from Kingseat, clockwise, until all cards are gone.)

Either way, add the card to the Discard.

Example of step 2 of each round: non-winning players either execute their card action, or swap places.

Bluffing, making deals, lying, it’s all very much allowed. That’s it! Have fun!

Packs

The packs below are roughly in the order recommended. Further down the list, Princes are more complicated or less balanced. For your first game(s), pick the first few Princes.

Do not include two Princes of same or similar color in the same game, if possible. Such Princes do similar things and will lead to unbalanced or confusing games if both are included.

Each Prince has two “Dark cards”. Each has a unique action that is often more powerful. They’re important for balancing each Prince, but can be left out if so desired.

The cards explain themselves. The overview below exists to help you make a decision or clarify potential rule misunderstandings.

Lionsyre

Slydefox

Woolfhall

Hornseeker

Brownbeards

Monarchrys

Crassclamps

Gulliballistas

Hardshell Hero

Squlofish

Smugwing

Salsa Salamanda