

Foldigami
action folding no-brainer competitive fast-pacedA game of wits using only a single paper. Even the rules are on the paper itself, and play happens through folding and rotating.

Finger Food
2-6 players colorful 20 minutes competitive shared-mapA quick game playable with just a single paper. Each turn, place a finger on a new square, to score more points than your opponents before you’ve used your whole hand.

Creature Quellector
board-game 20 minutes turn-based waitless-game competitiveChoose your battles wisely and build the strongest hand of magical creatures. A waitless game, playable without table, chairs, or loads of material.

A series of simple games you can play while waiting in line, or standing up, or any other unconventional situation.
Waitless Games
This is the overview page of this game collection. Click any of the links to visit a specific game. They are usually sorted based on simplicity (easy → hard).
All the games are unique: new rules, new art style, new material, new ideas.
Their one thing in common, though, is that they are “waitless”. Designed to be played in waiting rooms, queues, rooms without a table or chairs, quick moments of downtime, etcetera.
- You can start or stop them incredibly quickly.
- Little material and all of it can be held in hands at all times.
- Rounds are very fast, often even “simultaneous”.
- You will not look silly or annoy others around you while playing.
Great! When are new games added? Currently, I have ~6 ideas, of which ~2 new ones will be added each year.
Background
It is not hard to guess where these ideas came from. Waiting in line at a theme park is never fun—why not play a game? I have, unfortunately, spent a lot of time waiting in the hospital, or living in a situation where a traditional game just can’t be played. Is it really that hard to design (board) games you could do in that moment?
And thus the journey started. It started with a game that ended up being simple and good, but not entirely Waitless: it needed too much setup and material for that. (I am talking about Kingseat, and have since moved this category of games to the Throneless Games project.)
That “failed attempt”, however, showed me what I did wrong and how I had to approach these games in a different way. Once I figured that out, the ideas and their feasibility improved.
Credits
Because all games are completely unique in their gameplay, there are no shared images or fonts. For detailed credits, you’ll have to check out the page for a specific game.
Some images were generated using AI. I generally use open source and free fonts, though I sometimes make one myself. Everything else—code, assets, ideas, rules, this website—is all mine.
Support
You can hire me! Maybe you need a special board game or video game for a birthday or educational purpose? I'm also open to inquiries about physically publishing my games. I am a registered freelance artist from the Netherlands and you can contact me professionally through my portfolio.
If unsure, visit my Online Store. It contains everything I ever made. Though it focuses on playful education and activities for children/family, first and foremost.
Another great way to support me is to simply let me know what you think! Mail me at harmonize@pandaqi.com with any feedback.
Alternatives would be to buy my paid work (a win-win situation!) or to donate through the most popular channels (see buttons below).
