Setup

Example of how to setup the game.

Pick any tile with the ADD action. Place it faceup in the center of the table; this will be the starting tile of the waterfall.

Deal all players 4 tiles and 1 Pawn. The remaining tiles become the facedown draw pile.

Objective

The game ends when the waterfall contains 20(+) cards or the deck is empty (rare).

Sum the points on your scored tiles. Highest score wins!

Gameplay

From start player, take clockwise turns until the game ends.

On your turn, place your pawn at the top of the waterfall and fall down!

For every tile you pass on your way,

Your turn ends once you exit the waterfall or get stuck. In both cases, leave your pawn where it is until your next turn.

Example of gameplay: fall down, follow water paths, players block each other.

Actions

Everything in this game happens by executing a tile’s action (when you fall through it).

The main actions are ADD, DRAW and SCORE. Others are explained on the tile itself.

Examples of the three main actions: ADD, DRAW and SCORE.

When you do an ADD action,

The DRAW action allows drawing 2 cards from the top of the facedown deck, into your hand.

The SCORE action works as follows.

That’s it! Have fun!

Upgrades

Want to modify the game to make it less or more challenging? Try these variants and expansions.

Variant: Pyramids

In the base game, building the waterfall gives you immense freedom. The water paths need to match, but you may otherwise make the waterfall as wide, tall, or filled with holes as you like.

In this variant, however, that is more restricted: you must build the waterfall in a Pyramid shape.

In other words, the first layer has just 1 card (the starting card), the second 3 cards, the third 5 cards, and so forth.

At no point are you allowed to place a tile outside of the pyramid bounds!

Variant: Crowdy Currents

Try any of these rule changes for an easier game.

Expansion: Droplets with Demands

This expansion adds “gated tiles”. These have a requirement (or “gate”) on them, and you’re only allowed to enter the tile if you meet the requirements.

This is usually based on your path so far this turn. This makes the game harder to play and to win.